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Aleksandra Zielinska; Izabela Lebuda; Marta Czerwonka; Maciej Karwowski – Journal of Creative Behavior, 2025
While people approach creative actions in diverse ways, navigating them effectively requires self-regulatory effort. In this preregistered experiment, we examined whether simple self-regulation prompts, provided across the stages of the creative process, make the outcomes more creative. Participants (N = 332) engaged in one of three creativity…
Descriptors: Self Control, Prompting, Creativity, Performance
Jiawei Wang; Nur Azlina Mohamed Mokmin; Shaorong Ji – Interactive Learning Environments, 2024
Since the turn of the millennium, virtual reality (VR) has become a popular global research topic. Educators are eager to employ VR for interactive learning, potentially enhancing student engagement and efficiency. Researchers have conducted numerous trials, with students across disciplines achieving notable results, affirming VR's effectiveness,…
Descriptors: College Students, Art Education, Learning Experience, Computer Simulation
Gabriel E. Suarez Vazquez – ProQuest LLC, 2024
While considering Makoni and Pennycook's (2006) critique of the colonial nature of the notion of singular languages in this dissertation, a documentation and investigation of English and Spanish use on billboards in Carolina, Guaynabo, and San Juan, three cities in Puerto Rico, is presented. The billboards in these towns make use of Spanish, the…
Descriptors: Advertising, Commercial Art, English, Spanish
Anan Wan – Journal of Advertising Education, 2024
This study explores advertising students' recognition and comprehension of in-feed native advertising on Instagram, a leading platform for social media native advertising. Data were collected from 303 U.S. college advertising students. It examines the impact of two key aspects of Instagram in-feed native advertising--an additional label…
Descriptors: Advertising, Social Media, College Students, Commercial Art