Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 2 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Communication (Thought… | 3 |
Computer Simulation | 3 |
Public Speaking | 3 |
Anxiety | 2 |
College Students | 2 |
Attention Control | 1 |
Audiences | 1 |
Citizen Participation | 1 |
Correlation | 1 |
English (Second Language) | 1 |
Foreign Countries | 1 |
More ▼ |
Author
Gallagher, Victoria J. | 1 |
Glover-Rijkse, Ragan | 1 |
Gruber, Alice | 1 |
Kaplan-Rakowski, Regina | 1 |
Larrea, Olatz | 1 |
Renner, Max M. | 1 |
Rodero, Emma | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Tests/Questionnaires | 1 |
Education Level
Higher Education | 2 |
Postsecondary Education | 2 |
Audience
Location
Europe | 1 |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Rodero, Emma; Larrea, Olatz – Comunicar: Media Education Research Journal, 2022
The ability to communicate effectively is a crucial aspect of education. For college students, learning how to speak in public is essential for their academic and professional future. However, many students report fear of speaking in public, the so-called Public Speaking Anxiety (PSA). This study aims to implement a training program using Virtual…
Descriptors: Computer Simulation, Public Speaking, Anxiety, College Students
Kaplan-Rakowski, Regina; Gruber, Alice – Smart Learning Environments, 2023
Public speaking, especially in a foreign language, is associated with increased anxiety. Research has shown the potential of virtual reality (VR) for simulating real-life experiences, allowing for public speaking practice in an ecological and safe environment. This between-subjects study investigated the effect of VR on foreign language anxiety…
Descriptors: Anxiety, Videoconferencing, Second Language Learning, Second Language Instruction
Gallagher, Victoria J.; Renner, Max M.; Glover-Rijkse, Ragan – Communication Education, 2020
This study examines how students characterize their experience of a communication-based digital humanities project in relation to elements of situated embodiment and situated learning. Analysis of student response data indicates that the Virtual Martin Luther King Project situates students in a particular space and historical context resulting in…
Descriptors: Public Speaking, Technology Uses in Education, Learner Engagement, Citizen Participation