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Showing 1 to 15 of 26 results Save | Export
Taylor M. Reth – ProQuest LLC, 2023
The gap between skilled workers needed and skilled workers available increased since the start of the fourth industrial revolution. Employees now need different knowledge, skills, and abilities to enter the workforce and stay current with new technologies than they did in the past. One way this knowledge gap and skilled worker shortage could be…
Descriptors: Manufacturing, Technology Education, Training, Educational Needs
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Currey, Judy; Sprogis, Stephanie K.; Burdeu, Gabby; Considine, Julie; Allen, Joshua; Oldland, Elizabeth – Journal of Teaching and Learning for Graduate Employability, 2018
In tertiary education, generic professional skills should be developed along with discipline-specific knowledge and skills. Team-Based Learning (TBL), an active learning strategy, creates deep learning and enhanced student engagement; however, its effects on the development of generic learning outcomes are unknown. The aim of this study was to…
Descriptors: Student Attitudes, Teamwork, Cooperative Learning, Active Learning
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Kivunja, Charles – International Journal of Higher Education, 2015
Put simply, "Teaching our students so that they become well-equipped with the 21st century skills is the new learning paradigm" (Kivunja, 2014b, p. 85). These skills fall into four domains which the Partnership for 21st Century Skills (P21) identify as the Traditional Core Skills, the Learning and Innovation Skills, the Career and Life…
Descriptors: Foreign Countries, Information Skills, Media Literacy, Computer Literacy
Morgan, Mia Lynn – ProQuest LLC, 2015
Two questions drove this case study. 1) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's media literacy skills of analysis, evaluation, and access? 2) To what extent does playing the online computer game Minecraft at home in a multiplayer environment impact a player's 21st…
Descriptors: Media Literacy, Computer Literacy, Computer Games, Case Studies
Usakli, Hakan – Online Submission, 2016
This qualitative study clarifies opinion of 32 European volunteer youth leaders on concepts of competence, fewer opportunities and enlargement strategies on competence of fewer opportunities. Leaders underline main competencies as follows: tongue, languages, mathematical, digital, learning, social, entrepreneurship, cultural. Key competences are…
Descriptors: Competence, Skill Development, Educational Opportunities, Qualitative Research
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Kelley, Todd R. – Technology and Engineering Teacher, 2014
Members of the technology and engineering education community have provided a clear message that (Standards for Technological Literacy) STL provides multiple opportunities to teach engineering concepts within K-12 education. This article will review recent research within technology education and the technological literacy standards…
Descriptors: Technology Education, Technological Literacy, Scientific Research, Literature Reviews
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Jang, Hyewon – Journal of Science Education and Technology, 2016
Gaps between science, technology, engineering, and mathematics (STEM) education and required workplace skills have been identified in industry, academia, and government. Educators acknowledge the need to reform STEM education to better prepare students for their future careers. We pursue this growing interest in the skills needed for STEM…
Descriptors: STEM Education, Work Environment, Interrater Reliability, Engineering Education
Williamson, Ronald – Education Partnerships, Inc., 2011
21st Century students need a complex set of skills to be successful in a digital environment. Digital literacy, similar to traditional definitions of literacy, is a set of skills students use to locate, organize, understand, evaluate and create information. The difference is that it occurs in an environment where a growing set of digital tools…
Descriptors: Educational Technology, Internet, Computer Literacy, Academic Standards
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Anderman, Eric M.; Sinatra, Gale M.; Gray, DeLeon L. – Studies in Science Education, 2012
In this article, we critically examine skills that are necessary for the effective learning of science in adolescent populations. We argue that a focus on twenty-first-century skills among adolescents within the context of science instruction must be considered in light of research on cognitive and social development. We first review adolescents'…
Descriptors: Adolescents, Science Instruction, Learning Processes, Cognitive Ability
Dean, Colleen; Ebert, Christie M. Lynch; McGreevy-Nichols, Susan; Quinn, Betsy; Sabol, F. Robert; Schmid, Dale; Shauck, R. Barry; Shuler, Scott C. – Partnership for 21st Century Skills, 2010
This 21st Century Skills Map is the result of hundreds of hours of research, development and feedback from educators and business leaders across the nation. The Partnership for 21st Century Skills has issued this map for the core subject of the Arts.
Descriptors: Core Curriculum, Art Education, Visual Arts, Dance Education
Partnership for 21st Century Skills, 2009
This 21st Century Skills Map is the result of hundreds of hours of research, development and feedback from educators and business leaders across the nation. The Partnership for 21st Century Skills has issued this map for the core subject of Geography.
Descriptors: Core Curriculum, Geography, Social Studies, Skill Development
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Laird, Thomas F. Nelson; Niskode-Dossett, Amanda Suniti; Kuh, George D. – Journal of General Education, 2009
Based on data from eleven thousand faculty members, this study shows that general education courses place greater emphasis on developing intellectual skills, personal and social responsibility, deep approaches to learning, and diverse interactions. In contrast, other courses emphasize practical skills and are linked with greater levels of…
Descriptors: General Education, Social Responsibility, College Faculty, Cognitive Development
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Suh, S.; Kim, S. W.; Kim, N. J. – Journal of Computer Assisted Learning, 2010
This study investigated the effectiveness of massive multiplayer online role-playing game (MMORPG)-based (massive multiplayer online role-playing game) instruction in elementary English education. The effectiveness of the MMORPG program was compared with face-to-face instruction and the independent variables (gender, prior knowledge, motivation…
Descriptors: Foreign Countries, Games, Prior Learning, Learning Motivation
Partnership for 21st Century Skills, 2008
This 21st Century Skills Map is the result of hundreds of hours of research, development and feedback from educators and business leaders across the nation. The Partnership for 21st Century Skills has issued this map for the core subject of Science.
Descriptors: Core Curriculum, Science Education, Skill Development, Critical Thinking
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Petty, Nicola Ward; Green, Terri – School Effectiveness and School Improvement, 2007
This paper introduces the idea of the perceived curriculum from the student's viewpoint. Based on this, students' perception of opportunity to learn is measured and a process indicator developed for use in school effectiveness research and school evaluation. The Essential Skills of the New Zealand Curriculum are used as the foundation for the…
Descriptors: Study Habits, Computer Literacy, Information Literacy, Interpersonal Communication
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