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Gatzoulis, Christos – International Journal of Game-Based Learning, 2020
This paper presents a pilot study on the evaluation of instruments for data gathering for an epistemic game development competition for high school students. The initial results show that a significant percentage of the students who participated in the competition appear to exhibit a skillset of professional attitude, software-related knowledge,…
Descriptors: Epistemology, Teaching Methods, Game Based Learning, Computer Software
Chassidim, Hadas; Almog, Dani; Mark, Shlomo – European Journal of Engineering Education, 2018
The project-oriented and Agile approaches have motivated a new generation of software engineers. Within the academic curriculum, the issue of whether students are being sufficiently prepared for the future has been raised. The objective of this work is to present the project-oriented environment as an influential factor that software engineering…
Descriptors: Student Projects, Active Learning, Teaching Methods, Computer Software
Acharya, Sushil; Manohar, Priyadarshan Anant; Wu, Peter; Maxim, Bruce; Hansen, Mary – Journal of Education and Learning, 2018
Active learning tools are critical in imparting real world experiences to the students within a classroom environment. This is important because graduates are expected to develop software that meets rigorous quality standards in functional and application domains with little to no training. However, there is a well-recognized need for the…
Descriptors: Active Learning, Instructional Design, Computer Software, Case Studies
Duarte, Abel J.; Malheiro, Benedita; Ribeiro, Cristina; Silva, Manuel F.; Ferreira, Paulo; Guedes, Pedro – Journal of Technology and Science Education, 2015
The goal of this project, one of the proposals of the EPS@ISEP Spring 2014, was to develop an Aquaponics System. Over recent years Aquaponics systems have received increased attention since they contribute to reduce the strain on resources within 1st and 3rd world countries. Aquaponics is the combination of Hydroponics and Aquaculture, mimicking a…
Descriptors: Natural Resources, Water, Electronics, Efficiency
Costello, Ellen; Corcoran, Mary; Barnett, Jacqueline S.; Birkmeier, Marisa; Cohn, Rhea; Ekmekci, Ozgur; Falk, Nancy L.; Harrod, Thomas; Herrmann, Debra; Robinson, Sean; Walker, Bryan – Online Learning, 2014
Changes in the U.S. Healthcare System along with the need for institutions of higher education to prepare a work force ready to address the challenges of today and tomorrow have highlighted the need to incorporate technology in its broadest sense as part of the student learning experience. In health professional education, this becomes challenging…
Descriptors: Educational Technology, Technology Uses in Education, Allied Health Occupations Education, Allied Health Personnel
Ngai, Eric W. T. – Computers and Education, 2007
In this paper, we describe an e-commerce teamwork-based project designed and implemented at the Hong Kong Polytechnic University (PolyU) for undergraduate business and management students. The teaching objectives of this e-commerce project are to develop the students' knowledge and skills, such as in the use of e-commerce site building tools,…
Descriptors: Foreign Countries, Undergraduate Students, Business Education, Universities
Otsuki, Yoko; Bandoh, Hirokazu; Kato, Naoki; Indurkhya, Bipin; Nakagawa, Masaki – Journal of Interactive Learning Research, 2004
This article presents a design of educational software employing group competition using a large interactive electronic whiteboard, and a report on its experimental use. Group competition and collaboration are useful methods to cultivate originality and communication skills. To share the same space, the same large screen, and face-to-face…
Descriptors: Student Motivation, Competition, Computer Software, Leadership Styles
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers