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Louise M. Yoho – Journal of Special Education Apprenticeship, 2025
Video games have become a mainstream form of entertainment that are played regularly by many around the world, including a large number of youth with disabilities (YwD). Video games' popular presence in our society has created exciting new opportunities for student learning that educators who work with YwD can leverage for both skill acquisition…
Descriptors: Video Games, Play, Community, Disabilities
Rebecca Fuller Standridge – ProQuest LLC, 2022
With the passing of the Individuals with Disabilities Act (IDEA) in 2004, it became law that every child age three to twenty-one with a disability in the United States had access to a free and appropriate education through services provided by certified special education teachers and therapists. As service providers, special education teachers are…
Descriptors: Educational Legislation, Equal Education, Federal Legislation, Students with Disabilities
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Shapland, Ceci – Journal of the American Academy of Special Education Professionals, 2006
Adolescence is a time for dreaming for youth to imagine and set a course for the future. High school students naturally spend time imagining the future if and where to continue their education, to find a job or pursue a career, to move away from home, or to start a family. The Individuals with Disabilities Education Act (IDEA) includes a process…
Descriptors: Adolescents, High School Students, Transitional Programs, Disabilities