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Kooiman, Brian J.; Sheehan, Dwayne P. – American Journal of Distance Education, 2014
Exergames (active video games that require kinesthetic movement) played in proximity to other players or against a gaming machine have been linked to positive increases in cognitive functioning. This study tested to see if remote exergame play over the Internet had an impact similar to exergames that are played in proximity. The study shows that…
Descriptors: Video Technology, Educational Technology, Physical Education, Motion
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Gregory Mary K. – Psychology in the Schools, 1977
A heterogeneous group of elementary school children referred for psycho-educational diagnosis were rated on the Devereux Child Behavior Rating Scale and the Bender Visual-Motor Gestalt Test, scoring for Koppitz Emotional Indicators. Findings suggests that certain DCB factors may be more predictive of emotional problems than others in the scale.…
Descriptors: Behavior Problems, Children, Comparative Analysis, Elementary School Students