Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 1 |
Since 2006 (last 20 years) | 3 |
Descriptor
Author
Asgary, Ali | 1 |
Fard, Adnan Eshrati | 1 |
Sarami, Gholam Reza | 1 |
Shao, Mingming | 1 |
Shawareb, Aseel | 1 |
Su, Yu-Sheng | 1 |
Zarekar, Akram | 1 |
Zhao, Li | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 3 |
Education Level
Middle Schools | 2 |
Early Childhood Education | 1 |
Elementary Education | 1 |
Grade 5 | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Kindergarten | 1 |
Secondary Education | 1 |
Audience
Location
Jordan | 1 |
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative… | 3 |
Raven Progressive Matrices | 1 |
What Works Clearinghouse Rating
Su, Yu-Sheng; Shao, Mingming; Zhao, Li – Journal of Educational Computing Research, 2022
Scratch, a kind of visual programming software, has been widely used in instruction for primary school children. Scratch constructs a digital world for children to design, develop, and create coursework in which their creative thinking is fostered. Different instructional methods have been designed and implemented to stimulate children's creative…
Descriptors: Cognitive Mapping, Creative Thinking, Creativity Tests, Computer Software
Fard, Adnan Eshrati; Asgary, Ali; Sarami, Gholam Reza; Zarekar, Akram – Journal of Education and Training Studies, 2014
The current study aimed to identify the appropriate method of teaching creativity through comparing computer-based instruction with problem-solving instruction. A sample of 50 male students studying in the second grade of junior high school was chosen and divided into two equal groups. Both groups filled out the Torrance Test of Creative Thinking…
Descriptors: Comparative Analysis, Problem Solving, Creativity, Scores
Shawareb, Aseel – Journal of Instructional Psychology, 2011
The objective of the current study was to examine the effect of early computer experience, using quasi-experimental design, on creative thinking among Jordanian kindergarten children. It intended to answer two main research questions. First, does adding a computer to a kindergarten environment enhance children's creative thinking? Second, does…
Descriptors: Quasiexperimental Design, Computer Uses in Education, Computer Software, Foreign Countries