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Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness
Lin, Chia-Yi – ProQuest LLC, 2010
The purpose of this research is to find the relationships among attributes of creative problem solving ability and their relationships with the Math Creative Problem Solving Ability. In addition, the attribute patterns of high, medium, and low mathematical creative groups were identified and compared. There were 409 fifth and sixth graders…
Descriptors: Validity, Problem Solving, Foreign Countries, Grade 5
Maryland State Department of Education, 2008
Periodically, Maryland's sixth, eighth, tenth, and twelfth graders are surveyed to determine the nature, extent, and trend of alcohol, tobacco, and other drug (ATOD) use among adolescents. The "2007 Maryland Adolescent Survey (MAS)" presents the latest findings regarding ATOD use by Maryland's adolescents and compares State and local…
Descriptors: Neighborhoods, Marijuana, Prevention, Adolescents