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Ting-Chia Hsu; Ching Chang; Tien-Hsiu Jen – Interactive Learning Environments, 2024
Young learners' vocabulary learning needs interaction with language input when they are engaged in an activity. Given that AI-supported image recognition technologies offer hands-on learning in authentic contexts, and that self-regulated learning (SRL) enables learners to monitor and evaluate their learning when interacting with multi-sensory…
Descriptors: Metacognition, Multisensory Learning, Vocabulary Development, Learning Strategies
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Yan Lin; Hongjian Liao; Suxian Weng; Wanqi Dong – Education and Information Technologies, 2024
Children's preschool years are crucial for the development of computational thinking (CT) skills. However, debate continues regarding whether CT should be developed through plugged-in or unplugged activities. This study investigated the similarities and differences between plugged-in and unplugged activities with similar learning content and…
Descriptors: Learning Activities, Computer Science Education, Teaching Methods, Thinking Skills
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Stanislav Pozdniakov; Roberto Martinez-Maldonado; Yi-Shan Tsai; Vanessa Echeverria; Zachari Swiecki; Dragan Gaševic – Journal of Learning Analytics, 2025
Recent research on learning analytics dashboards has focused on designing user interfaces that offer various forms of "visualization guidance" (often referring to notions such as "data storytelling" or "narrative visualization") to teachers (e.g., emphasizing data points or trends with colour and adding annotations),…
Descriptors: Visual Aids, Learning Analytics, Technological Literacy, Pedagogical Content Knowledge
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Burcu Bagci-Çetin – International Journal of Modern Education Studies, 2025
The purpose of this study was to investigate how a prosocial behavior psychoeducation program affected the problem behaviors and self-regulation abilities of preschoolers. In the study that employed the experimental research technique, a pretest-posttest control group was part of a quasi-experimental design. In the 2nd semester of the 2023-2024…
Descriptors: Prosocial Behavior, Psychoeducational Methods, Behavior Problems, Rating Scales
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Susan Crandall Hart; James C. DiPerna; Pui-Wa Lei; Hui Zhao; Tianying Sun; Xinyue Li; Kyle Husmann – AERA Open, 2024
Although proponents suggest that universal social-emotional learning (SEL) programs promote academic achievement, few studies have directly tested these outcomes under routine conditions in schools. Forty first-grade classrooms participated in an effectiveness trial in which schools (N = 13) were randomly assigned to implementation of a universal…
Descriptors: Social Emotional Learning, Academic Achievement, Grade 1, Elementary School Students
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Linlin Li; Mingyu Feng; Hee Jin Bang – Society for Research on Educational Effectiveness, 2023
Background/Context: Mathematics education, especially at early grade levels, continues to be an important focus for national education improvement efforts, and more districts are introducing technology as part of their solution. Along with increasing consistent delivery of personalized and individualized learning to students, technology- and…
Descriptors: Mathematics Skills, Skill Development, Game Based Learning, Elementary School Students
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Sare Asli; Zinab Safi; Abeer Shehadeh-Nasser; Avi Hofstein; Muhamad Hugerat – Journal of Baltic Science Education, 2023
The use of stories in science education can make science more interesting and engaging, illustrate concepts, and provide opportunities for contextual and meaningful learning. Also, integrating a scientific story in which the sustainability goals are incorporated can lead to increasing students' motivation to learn as well as improve and facilitate…
Descriptors: Cognitive Style, Elementary School Students, Sustainability, Science Education
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Boggio, Cynthia; Zaher, Ahmed; Bosse, Marie-Line – British Journal of Educational Technology, 2023
The present study assessed the effectiveness of the ECRIMO educational application designed to build first-grade level spelling skills. We tested whether using the app to teach spelling would be as effective as providing the same training using traditional paper exercises. The effect of integrating gamification into mobile learning apps, which has…
Descriptors: Grade 1, Elementary School Students, Computer Software, Spelling Instruction
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Lai, Jung-Yu; Chang, Li-Ting – SAGE Open, 2021
The education community has gradually recognized the value of augmented reality (AR) technology and its positive impacts on student learning performance. Still, few studies have proposed specific solutions and results to confirm this phenomenon for first graders in English vocabulary learning. Hence, this research explores the effects of AR apps…
Descriptors: Grade 1, Elementary School Students, Computer Software, Computer Simulation
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MacLeod, Andrea A. N.; Glaspey, Amy M. – International Journal of Language & Communication Disorders, 2022
Background: Teachers and clinicians may struggle to provide early identification to support multilingual children's language development. Dynamic assessments are a promising approach to identify and support children's language development. Aims: We developed and studied a novel word learning task that is dynamic and language neutral. It makes use…
Descriptors: Vocabulary Development, French, Kindergarten, Transfer of Training
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Demetra Pitta-Pantazi; Eleni Demosthenous; Maike Schindler; Achim J. Lilienthal; Constantinos Christou – Educational Studies in Mathematics, 2025
There is growing evidence that the ability to perceive structure is essential for students' mathematical development. Looking at students' structure sense in basic numerical and patterning tasks seems promising for understanding how these tasks set the foundation for the development of later mathematical skills. Previous studies have shown how…
Descriptors: Eye Movements, Grade 1, Elementary School Students, Mathematics Instruction
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Glaab, Sabine; Heyne, Thomas – Applied Environmental Education and Communication, 2020
A total of 268 primary school children (age 8.75 ± 0.65) spent one day at a wildlife park attending environmental education aiming at high cognitive achievement and motivation alongside maintained discipline. To accomplish this at an out-of-school learning setting, we compared our preferred 'guided learning at workstations' (G) combining the…
Descriptors: Wildlife, Outdoor Education, Environmental Education, Elementary School Students
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Tzagkourni, Evangelia; Chlapana, Elissavet; Zaranis, Nicholas – Education and Information Technologies, 2021
The purpose of this present study is to explore the effect of an instructional approach that utilizes Information and Communication Technology (ICTs) and is based on Van Hiele's levels of geometric thought and Hoffer's skills that describe them, for the instruction of the English Alphabet. The sample of the present research consisted of Greek…
Descriptors: Second Language Learning, Second Language Instruction, English (Second Language), Intervention
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Ting-Chia Hsu; Ching Chang; Yi-Sian Liang – IEEE Transactions on Learning Technologies, 2024
The study explored the effects of an interdisciplinary learning approach on developing students' English learning (EL) and computational thinking (CT) through two different game-based learning approaches. A quasi-experiment was conducted to evaluate the effectiveness of this approach in terms of enhancing students' CT knowledge and their EL…
Descriptors: Game Based Learning, Elementary School Students, Comparative Analysis, English (Second Language)
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Pavel Chernyavskiy; Traci S. Kutaka; Carson Keeter; Julie Sarama; Douglas Clements – Grantee Submission, 2024
When researchers code behavior that is undetectable or falls outside of the validated ordinal scale, the resultant outcomes often suffer from informative missingness. Incorrect analysis of such data can lead to biased arguments around efficacy and effectiveness in the context of experimental and intervention research. Here, we detail a new…
Descriptors: Bayesian Statistics, Mathematics Instruction, Learning Trajectories, Item Response Theory
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