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Vegas, Emiliana – Center for Universal Education at The Brookings Institution, 2022
This brief focuses on Colombia which, like most countries globally, closed its schools in March of 2020 due to the COVID-19 pandemic. As throughout most of Latin America, Colombian schools remained closed for over a year, and they only began to gradually reopen in July 2021. The brief explores the pandemic's impact on student learning by analyzing…
Descriptors: COVID-19, Pandemics, School Closing, Disadvantaged
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Vieira, Camilo; Gómez, Ricardo L.; Gómez, Margarita; Canu, Michael; Duque, Mauricio – Educational Technology & Society, 2023
This paper describes the implementation and student learning outcomes of a nationwide professional development program for lower secondary and upper secondary school teachers to integrate computational thinking into the K-12 curriculum. Computational thinking comprises important concepts and skills that all students should develop to take an…
Descriptors: Thinking Skills, Computer Science Education, Secondary School Teachers, Faculty Development
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García Botero, Gustavo; Botero Restrepo, Margarita Alexandra; Zhu, Chang; Questier, Frederik – Computer Assisted Language Learning, 2021
Learners need diligence when going solo in technology-enhanced learning environments. Nevertheless, self-regulation and scaffolding are two under-researched concepts when it comes to mobile learning. To tackle this knowledge gap, this study focuses on self-regulation and scaffolding for mobile assisted language learning (MALL). Fifty-two students…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
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Castañeda, Maira Alejandra; Guerra, Ananda Maye; Ferro, Roberto – Interactive Technology and Smart Education, 2018
Purpose: This paper aims to show that the use of technological tools such as augmented reality (AR) and its integration in the education system through gamification offers better learning results when compared with traditional education. Design/methodology/approach: Through the implementation of the Leap Motion Controller in English classes of the…
Descriptors: Foreign Countries, Games, Technology Integration, Computer Simulation
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Buendía Arias, Ximena Paola – PROFILE: Issues in Teachers' Professional Development, 2015
This research seeks to gain deeper understanding of learner autonomy in English as a Foreign Language students from different cultures through the identification and analysis of similarities and differences between Chinese and Colombian students from two public universities: Tianjin Foreign Studies University in China and Universidad Surcolombiana…
Descriptors: Cross Cultural Studies, English (Second Language), Second Language Learning, Asians
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Beltran Sierra, Luis M.; Gutierrez, Ronald S.; Garzon-Castro, Claudia L. – Computers & Education, 2012
Looking for more active and motivating methodological alternatives from the students' perspective, which promote analysis and investigation abilities that make the student a more participative agent and some learning processes are facilitated, a practical study was conducted in the University of La Sabana (Chia, Colombia), in Computing Engineering…
Descriptors: Educational Planning, Investigations, Motivation, Electronic Equipment