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Alexandru Cernat; Joseph Sakshaug; Pablo Christmann; Tobias Gummer – Sociological Methods & Research, 2024
Mixed-mode surveys are popular as they can save costs and maintain (or improve) response rates relative to single-mode surveys. Nevertheless, it is not yet clear how design decisions like survey mode or questionnaire length impact measurement quality. In this study, we compare measurement quality in an experiment of three distinct survey designs…
Descriptors: Surveys, Questionnaires, Item Analysis, Attitude Measures
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Petya Ilieva-Trichkova; Pepka Boyadjieva; Ralitsa Dimitrova – European Journal of Higher Education, 2024
In the context of higher education's growing significance and the persistence of inequalities in it, the article aims to further develop the understanding of higher education as a public good and to explore its association with social cohesion in a European comparative perspective. It shifts the focus from the content of higher education as a…
Descriptors: Foreign Countries, Prosocial Behavior, Higher Education, Equal Education
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Frericks, Patricia – International Journal of Social Research Methodology, 2022
Social research is rich in methods for analysing societal differences. Yet, although qualitative characteristics are a key component to understanding such differences, the analysis of qualitative data remains a major methodological challenge in most social research, particularly when aiming to compare more than a few cases. The article proposes an…
Descriptors: Social Science Research, Qualitative Research, Data Analysis, Social Differences
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Langenhagen, Julian – International Educational Data Mining Society, 2022
Although badges are among the most-used game elements in gamified education, studies about their optimal features to motivate learning are scarce. How should a badge be designed to represent an incentive for a specific goal like optimal exam preparation? This study examines usage data of a higher education learning app to determine whether the…
Descriptors: Data Analysis, Goal Orientation, Computer Software, Game Based Learning