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Gorbett, Luke J.; Chapamn, Kayla E.; Liberatore, Matthew W. – Advances in Engineering Education, 2022
Spreadsheets are a core computational tool for practicing engineers and engineering students. While Microsoft Excel, Google Sheets, and other spreadsheet tools have some differences, numerous formulas, functions, and other tasks are common across versions and platforms. Building upon learning science frameworks showing that interactive activities…
Descriptors: Spreadsheets, Computer Software, Engineering Education, Textbooks
Congiu, Sara; Schlottmann, Anne; Ray, Elizabeth – Journal of Autism and Developmental Disorders, 2010
We investigated perception of social and physical causality and animacy in simple motion events, for high-functioning children with autism (CA = 13, VMA = 9.6). Children matched 14 different animations to pictures showing physical, social or non-causality. In contrast to previous work, children with autism performed at a high level similar to…
Descriptors: Autism, Motion, Children, Perception
Chen, Gwo-Dong; Lee, Jih-Hsien; Wang, Chin-Yeh; Chao, Po-Yao; Li, Liang-Yi; Lee, Tzung-Yi – Educational Technology & Society, 2012
Animated pedagogical agents with characteristics such as facial expressions, gestures, and human emotions, under an interactive user interface are attractive to students and have high potential to promote students' learning. This study proposes a convenient method to add an embodied empathic avatar into a computer-aided learning program; learners…
Descriptors: Computer Assisted Instruction, Empathy, Nonverbal Communication, Reading
Wu, Huang-Ching; Chang, Chun-Yen; Chen, Chia-Li D.; Yeh, Ting-Kuang; Liu, Cheng-Chueh – Research in Science Education, 2010
This study developed two testing devices, namely the animation-based test (ABT) and the graphic-based test (GBT) in the area of earth sciences covering four domains that ranged from astronomy, meteorology, oceanography to geology. Both the students' achievements of and their attitudes toward ABT compared to GBT were investigated. The purposes of…
Descriptors: Animation, Science Achievement, Testing, Academic Achievement
Ozmen, Haluk – Computers & Education, 2011
In this study, the effect of animation enhanced conceptual change texts (CCT-CA) on grade 6 students' understanding of the particulate nature of matter (PNM) and transformation during the phase changes was investigated. A quasi-experimental design and one control group (CG, N = 25) and one experimental group (EG, N = 26) were used. While the…
Descriptors: Chemistry, Grade 6, Conventional Instruction, Science Instruction
Walker, J. D.; Cotner, Sehoya; Beermann, Nicholas – Journal of Educational Multimedia and Hypermedia, 2011
This study investigated the use of multimedia materials to enhance student learning in a large, introductory biology course. Two sections of this course were taught by the same instructor in the same semester. In one section, video podcasts or "vodcasts" were created which combined custom animation and video segments with music and…
Descriptors: Student Problems, Biology, Science Achievement, Introductory Courses
Zhang, Lingxian; Zhang, Xiaoshuan; Duan, Yanqing; Fu, Zetian; Wang, Yanwei – Turkish Online Journal of Educational Technology - TOJET, 2010
This paper presents a method of assessment on how Human-Computer Interaction (HCI) and animation influence the psychological process of learning by comparing a traditional web design course and an e-learning web design course, based on the Change of Internal Mental Model of Learners. We constructed the e-learning course based on Gagne's learning…
Descriptors: Foreign Countries, Electronic Learning, Learning Theories, Animation
Moreno, Roxana; Ortegano-Layne, Ludmila – Educational Technology Research and Development, 2008
Students learned about teaching principles with a multimedia program that either did not include a classroom exemplar illustrating how to apply the learned principles to the teaching practice (control group) or included a classroom exemplar in video, animation, or text format. Across two experiments, video and animation groups reported more…
Descriptors: Control Groups, Animation, Teaching Methods, Teacher Education
Manassis, Katharina; Mendlowitz, Sandra; Kreindler, David; Lumsden, Charles; Sharpe, Jason; Simon, Mark D.; Woolridge, Nicholas; Monga, Suneeta; Adler-Nevo, Gili – Journal of Clinical Child and Adolescent Psychology, 2009
We evaluated a novel, computerized feelings assessment instrument (MAAC) in 54 children with anxiety disorders and 35 nonanxious children ages 5 to 11. They rated their feelings relative to 16 feeling animations. Ratings of feelings, order of feeling selection, and correlations with standardized anxiety measures were examined. Positive emotions…
Descriptors: Children, Anxiety Disorders, Evaluation Methods, Comparative Analysis
Pimentel, Octavio; Velazquez, Paul – Journal of Latinos and Education, 2009
This article examines the discursive practices presented in "Shrek 2." We apply a critical discourse analysis lens while focusing on the way animated versions of Latinos and African Americans are portrayed. In particular, the essay focuses on Shrek, Donkey, and Puss-in-Boots and the various stereotypical language discourses they reproduce. The…
Descriptors: Animation, Ideology, Discourse Analysis, Films
Fels, Deborah I.; Udo, John Patrick; Diamond, Jonas E.; Diamond, Jeremy I. – Journal of Visual Impairment & Blindness, 2006
This study explored the feasibility of using a first-person narrative style for video description of an animated comedy, "Odd Job Jack." It found that viewers who are blind find the first-person style more engaging, entertaining, and preferable but less trustworthy than the more conventional third-person description style.
Descriptors: Comedy, Educational Media, Special Education, Personal Narratives
Rotbain, Yosi; Marbach-Ad, Gili; Stavy, Ruth – Journal of Science Education and Technology, 2008
We present an active way to use a computer animation in secondary molecular genetics class. For this purpose we developed an activity booklet that helps students to work interactively with a computer animation which deals with abstract concepts and processes in molecular biology. The achievements of the experimental group were compared with those…
Descriptors: Experimental Groups, Control Groups, Animation, Computer Graphics
Hew, Soon-Hin; Ohki, Mitsuru – CALICO Journal, 2004
This study examines the effectiveness of imagery and electronic visual feedback in facilitating students' acquisition of Japanese pronunciation skills. The independent variables, animated graphic annotation (AGA) and immediate visual feedback (IVF) were integrated into a Japanese computer-assisted language learning (JCALL) program focused on the…
Descriptors: Foreign Countries, Second Language Learning, Japanese, Pronunciation Instruction