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Machida, Keitaro; Chin, Michelle; Johnson, Katherine A. – Active Learning in Higher Education, 2018
To optimize learning in lectures, students need to maintain a sustained level of attention to the lecture material. Previous research has suggested, however, that student attention declines over the course of the lecture. One strategy suggested to improve sustained attention of students during the lecture is to encourage note-taking by students.…
Descriptors: Notetaking, Attention, Lecture Method, Learner Engagement
Foldnes, Njål – Active Learning in Higher Education, 2016
This article describes a study which compares the effectiveness of the flipped classroom relative to the traditional lecture-based classroom. We investigated two implementations of the flipped classroom. The first implementation did not actively encourage cooperative learning, with students progressing through the course at their own pace. With…
Descriptors: Blended Learning, Cooperative Learning, Evidence, Randomized Controlled Trials
Smith, Charlene M.; Sodano, Todd M. – Active Learning in Higher Education, 2011
As digital natives from the "wired" Net Generation permeate today's classrooms, and educators adapt to students' digital expectations, exploring the pedagogical use of educational technology is essential for today's faculty. Student competency in oral communication and presentation skills transcends disciplines in higher education, as does the…
Descriptors: Speech Communication, Student Attitudes, Educational Technology, Nursing Students
Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David; Tomes, Russell – Active Learning in Higher Education, 2011
Computer games are fun, exciting and motivational when used as leisure pursuits. But do they have similar attributes when utilized for educational purposes? This article investigates whether learning by computer game can improve student experiences compared with a more formal lecture approach and whether computer games have potential for improving…
Descriptors: College Students, Student Experience, Teaching Methods, Video Games