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Poondej, Chanut; Lerdpornkulrat, Thanita – Australian Educational Computing, 2016
In the literature, the potential efficacy of the gamification of education has been demonstrated. The aim of this study was to explore the influence of applying gamification techniques to increase student engagement in learning. The quasi-experimental nonequivalent-control group design was used with 577 undergraduate students from six classes. The…
Descriptors: Foreign Countries, Undergraduate Students, Educational Games, Learning Activities
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Farajollahi, Mehran; Zandi, Bahman; Sarmadi, Mohamadreza; Keshavarz, Mohsen – Australian Educational Computing, 2015
In a Distance Education (DE) system, students must be equipped with seven skills of computer (ICDL) usage. This paper aims at investigating the effect of a DE system on the computer literacy of Master of Arts students at Tehran University. The design of this study is quasi-experimental. Pre-test and post-test were used in both control and…
Descriptors: Foreign Countries, Distance Education, Computer Literacy, Graduate Students
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Daneshgar, Farhad; Van Toorn, Christine – Australian Educational Computing, 2009
Great emphasis and recognition has been given to the potential of lifelong learning in the new millennium and the vast body of research on eLearning in Higher Education. However, to-date little research has been undertaken to review eLearning in the workplace. The present study aims to fill this gap to some degree by conducting a comparative…
Descriptors: Higher Education, Lifelong Learning, Comparative Analysis, Workplace Learning