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Jodi M. Tommerdahl; Chrystal Sapphire Dragonflame; Amanda A. Olsen – Computer Assisted Language Learning, 2024
A systematic review examining the efficacy of commercially available foreign language-learning apps (FLL) was completed. A database search of ERIC, PsychINFO, and LearnTechLib produced 1,786 journal articles. After applying specific inclusion and exclusion criteria based on Burston's seminal study (2015) requiring a minimum number of 10…
Descriptors: Computer Assisted Instruction, Teaching Methods, Second Language Learning, Second Language Instruction
Siowai Lo – Computer Assisted Language Learning, 2025
Neural Machine Translation (NMT) has gained increasing popularity among EFL learners as a CALL tool to improve vocabulary, and many learners have reported its helpfulness for vocabulary learning. However, while there has been some evidence suggesting NMT's facilitative role in improving learners' writing on the lexical level, no study has examined…
Descriptors: Translation, Computational Linguistics, Vocabulary Development, English (Second Language)
Muzakki Bashori; Roeland van Hout; Helmer Strik; Catia Cucchiarini – Computer Assisted Language Learning, 2024
Speaking skills generally receive little attention in traditional English as a Foreign Language (EFL) classrooms, and this is especially the case in secondary education in Indonesia. A vocabulary deficit and poor pronunciation skills hinder learners in their efforts to improve speaking proficiency. In the present study, we investigated the effects…
Descriptors: Computer Assisted Instruction, Teaching Methods, Audio Equipment, Video Technology
Ali Soyoof; Barry Lee Reynolds; Rustam Shadiev; Boris Vazquez-Calvo – Computer Assisted Language Learning, 2024
While the study of serious games has received due attention, few studies have investigated their potentials of simultaneously offering a route to both content and language acquisition. Understanding the interdisciplinary educational affordance of serious game play is significant, as it might provide game designers and teachers with insight into…
Descriptors: Computer Assisted Instruction, Computer Games, Second Language Learning, Second Language Instruction
Wu-Yuin Hwang; Bo-Chen Guo; Anh Hoang; Ching-Chun Chang; Nien-Tsu Wu – Computer Assisted Language Learning, 2024
This study introduced an app, called Smart UEnglish, for helping EFL conversation practices in authentic contexts. These conversation practices were categorized into 'designed talk' and 'free talk', based on the content of an English textbook and authentic ambient environment that includes such things as transportation, weather and scenic…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
Guoyuhui Huang; Khe Foon Hew – Computer Assisted Language Learning, 2024
Over the past two decades, the Involvement Load Hypothesis (ILH) has become a popular buzzword in the field of Second Language Acquisition (SLA). Although applications of the ILH can improve students' learning of productive vocabulary, this effect appears to be transitory. Students' learning of productive vocabulary often fades over time, as shown…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Vocabulary Development
Jeon, Jaeho – Computer Assisted Language Learning, 2023
This study investigated the effect of Chatbot-Assisted Dynamic Assessment (CA-DA) on vocabulary learning and provided insights into learner abilities drawn from its implementation. Through the use of mediating chatbots, this study implemented DA to multiple learners simultaneously and provided each learner with human-like interaction. The chatbots…
Descriptors: Elementary School Students, Vocabulary Development, Technology Uses in Education, Man Machine Systems
Booton, Sophie A.; Hodgkiss, Alex; Murphy, Victoria A. – Computer Assisted Language Learning, 2023
Mobile touchscreen applications present new opportunities for children's language learning. This systematic review synthesizes the evidence on the impact of features of mobile applications on children's language learning. Experimental studies published from 2010 onwards with children aged 3 to 11 years old were included. Of the 1,081 studies…
Descriptors: Telecommunications, Handheld Devices, Second Language Instruction, Second Language Learning
Yüksel, H. Gülru; Mercanoglu, H. Güldem; Yilmaz, M. Betül – Computer Assisted Language Learning, 2022
Growing research suggests that digital flashcards may facilitate students' technical vocabulary learning efforts. The primary purpose of this quasi-experimental study was to compare the effect of digital flashcards (DFs) and wordlists on learning technical vocabulary as well as to explore students' perceptions regarding the use of DFs. Using…
Descriptors: Educational Technology, Language Tests, Vocabulary Development, Comparative Analysis
Marwa F. Hafour – Computer Assisted Language Learning, 2024
Owing to the plethora of user-friendly audio/video creation and editing applications as well as free full-featured hosting platforms, videoing and sharing has become a lifestyle of today's students. Utilizing these spontaneous practices, the current study examined the effects of digital media assignments (DMAs) and accompanying asynchronous…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Video Technology
Bueno-Alastuey, M. Camino; Nemeth, Katalin – Computer Assisted Language Learning, 2022
To date, several studies have investigated the potential benefits of using Quizlet and podcasts for vocabulary development. However, they have mainly focused on the use of available material, and its effects on receptive vocabulary acquisition and students' motivation. In contrast, relatively little has been done to study the effects of…
Descriptors: Vocabulary Development, Audio Equipment, Receptive Language, Expressive Language
Rasti-Behbahani, Amin; Shahbazi, Maryam – Computer Assisted Language Learning, 2022
This study investigates the probable effect of a digital game-based vocabulary learning (DGBVL) task on the acquisition of some components of a word knowledge framework. In so doing, 124 Persian speakers (56 males and 68 females) were randomly assigned to either a control or an experimental group. The experimental group participants completed a…
Descriptors: Computer Games, Game Based Learning, Comparative Analysis, Task Analysis
Nami, Fatemeh – Computer Assisted Language Learning, 2022
This study applied Edmodo as a supplementary environment for additional language practice in a semi-technical English course in an EFL context, with a quasi-experimental between-subjects (control versus experimental group) design. In addition to conventional classroom instruction and practice, the experimental group practiced additional language…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Second Language Instruction
Carmen Muñoz; Anastasia Pattemore; Daniela Avello – Computer Assisted Language Learning, 2024
Repeated viewing of the same video is a common strategy among autonomous language learners as well as a much used pedagogical strategy among foreign language (FL) teachers. Learners may watch the same video more than once, to increase global comprehension of the target language or to focus their attention on linguistic aspects, such as new…
Descriptors: Captions, Vocabulary Development, Second Language Learning, Second Language Instruction
Tham, Irwan; Chau, Meng Huat; Thang, Siew Ming – Computer Assisted Language Learning, 2020
This study seeks to understand how bilinguals process texts with lexical cues in their first language (L1) and second language (L2) using an eye-tracking methodology. Quantitative data were obtained from an eye-tracker and a post-test, while qualitative data were gathered through interviews with the participants. The findings from the eye-tracking…
Descriptors: Language Processing, Bilingualism, Second Language Learning, Second Language Instruction
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