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Showing 1 to 15 of 17 results Save | Export
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Babacan Çörekci, Tugçe – Design and Technology Education, 2023
The concept of play supports the experiential and creative aspects of the design field because it is a familiar and fun phenomenon and involves interaction. The use of game-based learning in design processes will increase participation by supporting the regulation of these processes and the problematic aspects of the design studio course, which is…
Descriptors: Game Based Learning, Architectural Education, Workshops, Teaching Methods
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Sole, Martin Edward; Barber, Patrick; Turner, Ian – Design and Technology Education, 2021
The economic importance of design, and design engineers to the success of a company has led to the exponential growth in the demand for qualified design engineers. To fill this demand, colleges and universities provide the best training available so that, after graduation these engineers will provide significant input from the first day of work.…
Descriptors: Engineering Education, Design, Education Work Relationship, Water Quality
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Datt, Sachin; Chunawala, Sugra – Design and Technology Education, 2018
The focus of Design and Technology (D&T) education (Wilson & Harris, 2004) has been on designing and making activities and in developing technological capabilities amongst students. Innovation is an important aspect of D&T that helps in creating new products and artefacts to overcome the limitations of existing ones. Problem solving…
Descriptors: Foreign Countries, Design, Technology Education, Innovation
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Page, Tom – Design and Technology Education, 2018
This research set out to assess the importance of Design for Manufacture (DFM) within the industrial design process, understanding how it is taught, and comparing this to the requirements of professional practice. A mixed methods approach was applied in, collecting a combination of both quantitative and qualitative data through two questionnaires.…
Descriptors: Design, Manufacturing, Industrial Arts, Student Attitudes
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van Keulen, Hanno; Boendermaker, Conny – Design and Technology Education, 2020
In this study, an educational development approach is investigated aiming at improving reading comprehension outcomes in primary education through inquiry and design-based Science & Technology teaching. The context is societal pressure to increase the likelihood that more students, later in their life, will aspire for careers in…
Descriptors: Reading Comprehension, Science Education, Technology Education, Outcomes of Education
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Chandrasekera, Tilanka; Yoon, So-Yeon – Design and Technology Education, 2018
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Cognitive Style
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Dewit, Ivo; Rohaert, Sarah; Corradi, David – Design and Technology Education, 2021
This study responds to calls to further investigate ways to make feedback more effective for students in the context of higher education. More specifically it scrutinizes the feedback practice, adapted to the exceptional reality of a partly on Campus, partly online semester-long Product-Service System (PSS) design project for first Master students…
Descriptors: Design, Teaching Methods, Feedback (Response), Masters Programs
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Southall, Mary – Design and Technology Education, 2016
This paper presents findings from a research study investigating the relationship between "intended" learning and "actual" learning in Design and Technology lessons (Southall, 2015). The research focused upon the "pre active" phase of the teaching-learning process, that is the teacher's planning processes and…
Descriptors: Design, Technology, Planning, Teacher Responsibility
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Hardy, Alison – Design and Technology Education, 2015
Some who read and research about Design & Technology (D&T) would say that the concept of value is key to understanding and defining D&T. Closer inspection reveals though that there are two ways in which values are defined in D&T: how values are taught and learnt about in D&T to use them to make judgments in D&T lessons, and…
Descriptors: Design, Technology, Values, Preservice Teachers
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Islam, Zahid – Design and Technology Education, 2019
It is evident from previous research that learner preference, cognitive load and effective learning are interconnected. Designers' individual characteristics and preferred modality of information delivery in the design studio has direct relation to the effective use of the information delivered. This study evaluates and discusses possibilities of…
Descriptors: Preferences, Constructivism (Learning), Cognitive Ability, Design
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Babapour, Maral; Rehammar, Bjorn; Rahe, Ulrike – Design and Technology Education, 2012
This paper presents two studies in which an empirical approach was taken to understand and explain form generation and decisions taken in the design process. In particular, the activities addressing aesthetic aspects when exteriorising form ideas in the design process have been the focus of the present study. Diary methods were the starting point…
Descriptors: Foreign Countries, Industrial Arts, Design, Masters Programs
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Liem, Andre; Sanders, Elizabeth B.-N. – Design and Technology Education, 2013
It has been found that the implementation of Human-centred Design (HCD) methods in the Fuzzy Front-End is not likely to lead to diversification in educational product planning exercises, where time lines are short and executors lack experience. Companies, interested to collaborate with Master-level Industrial Design students on strategic design…
Descriptors: Design, Human Factors Engineering, Innovation, Workshops
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Chamorro-Koc, Marianella; Scott, Andrew; Coombs, Gretchen – Design and Technology Education, 2015
In design studio, sketching or visual thinking is part of processes that assist students to achieve final design solutions. At Queensland University of Technology's (QUT's) First and Third Year industrial design studio classes we engage in a variety of teaching pedagogies from which we identify "Concept Bombs" as instrumental in the…
Descriptors: Foreign Countries, Design, Visualization, Freehand Drawing
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Pastore, Raymond S.; Martin, Florence – Design and Technology Education, 2013
Mobile devices are increasingly being used in classrooms and corporations as a means to deliver instructional content. Currently, there is limited research on how to best design and develop mobile based instruction. As a result, the purpose of this research study was to examine students' perceptions of designing and developing mobile-based…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Teaching Methods
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Erkarslan, Onder; Imamogullari, Beril – Design and Technology Education, 2010
This research focused on the masters degree programme in industrial design (ID), which is research and practice oriented in the light of current themes and design principles. It argued that a masters degree in industrial design would help graduates specialise in the related field and improve their skills. Therefore, institutional and academic…
Descriptors: Foreign Countries, Masters Degrees, Masters Programs, Comparative Analysis
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