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Suriagiri, S.; Norlaila, N.; Wahyurudhanto, Albertus; Akrim, A. – Electronic Journal of e-Learning, 2022
The education sector was severely impacted due to the pandemic; thus, educational institutions had to shift toward an online learning system. This adaptation in the educational system posits a challenging question: which mode of learning would be best to engage and satisfy the students in the post-COVID-19 era? Therefore, drawing on the…
Descriptors: Electronic Learning, In Person Learning, Comparative Analysis, Student Motivation
Nortvig, Anne-Mette; Petersen, Anne Kristine; Balle, Søren Hattesen – Electronic Journal of e-Learning, 2018
In higher education, e-learning is gaining more and more impact, especially in the format of blended learning, and this new kind of traditional teaching and learning can be practiced in many ways. Several studies have compared face-to-face teaching to online learning and/or blended learning in order to try to define which of the formats provides,…
Descriptors: Electronic Learning, Blended Learning, Outcomes of Education, Higher Education
Banditvilai, Choosri – Electronic Journal of e-Learning, 2016
This paper presents a case study of using blended learning to enhance students' language skills and learner autonomy in an Asian university environment. Blended learning represents an educational environment for much of the world where computers and the Internet are readily available. It combines self-study with valuable face-to-face interaction…
Descriptors: Language Skills, Blended Learning, Case Studies, Asians
Tang, Chun Meng; Chaw, Lee Yen – Electronic Journal of e-Learning, 2016
Blended learning has propelled into mainstream education in recent years with the help of digital technology. Commonly available digital devices and the Internet have made access to learning resources such as learning management systems, online libraries, digital media, etc. convenient and flexible for both lecturers and students. Beyond the…
Descriptors: Information Literacy, Media Literacy, Technology Uses in Education, Technology Integration
Kolesova, Daria V.; Moskovkin, Leonid V.; Popova, Tatiana I. – Electronic Journal of e-Learning, 2021
The purpose of this work is to study how teachers and students react to the urgent large-scale transition to online education. The research was done via surveys conducted at the Center for Additional Educational Programs in the field of Russian as a Foreign Language at St. Petersburg State University. March 2020 transition to distance learning…
Descriptors: Educational Change, Distance Education, Russian, Second Language Learning
Yap, Wei-Li; Neo, Mai; Neo, Tse-Kian – Electronic Journal of e-Learning, 2016
In Malaysia, traditional teaching is still a common approach among many lecturers. There have been many studies that have reported its limitations and many lecturers have started to adopt a more learner-centred teaching approach to promote better learner understanding and learner motivation. Throughout this effort, it is noticed there are…
Descriptors: Student Centered Learning, Student Motivation, Case Studies, Postsecondary Education
Nitchot, Athitaya; Gilbert, Lester – Electronic Journal of e-Learning, 2015
Web resources allow a learner to have more opportunities for study at any time and any place. It is still difficult, however, for learners to choose the right study materials to match their desired learning. A competence-based system for recommending study materials from the Web (COSREW) is proposed, based on the learner's competences. COSREW…
Descriptors: Internet, Instructional Materials, Competence, Electronic Learning
Kamnardsiri, Teerawat; Hongsit, Ler-on; Khuwuthyakorn, Pattaraporn; Wongta, Noppon – Electronic Journal of e-Learning, 2017
This paper investigated students' achievement for learning American Sign Language (ASL), using two different methods. There were two groups of samples. The first experimental group (Group A) was the game-based learning for ASL, using Kinect. The second control learning group (Group B) was the traditional face-to-face learning method, generally…
Descriptors: American Sign Language, Second Language Learning, Experimental Groups, Control Groups
Lukosch, Heide; Kurapati, Shalini; Groen, Daan; Verbraeck, Alexander – Electronic Journal of e-Learning, 2017
Games have been successfully used in educational settings for many years. Still, it is not known in detail which factors influence the use and effectiveness of educational games. The game environment, its technology, and other game mechanics are factors directly linked to the game itself. The player's experience with the subject of the game and/or…
Descriptors: Gender Differences, Cultural Differences, Cultural Background, Educational Games
Sarsa, Javier; Escudero, Tomás – Electronic Journal of e-Learning, 2016
E-learning research is plenty of difficulties, as also research in education is. Usually, the high number of features involved in e-learning processes complicates and masks the identification and isolation of the factors which cause the expected benefits, when they exist. At the same time, a bunch of threats are ready to weaken the validity of the…
Descriptors: Electronic Learning, Research Design, Educational Technology, Instructional Effectiveness
Nakayama, Minoru; Yamamoto, Hiroh – Electronic Journal of e-Learning, 2011
Assessment surveys of students are often conducted in order to evaluate online learning activities. Most surveys measure responses to questions which are based on students' subjective impressions. The purpose of this study is to examine participants' assessments made during the transitional phase in an online learning environment which includes…
Descriptors: Electronic Learning, Blended Learning, Online Courses, Factor Analysis
De Grove, Frederik; Van Looy, Jan; Neys, Joyce; Jansz, Jeroen – Electronic Journal of e-Learning, 2012
The goal of this study is to gain insight into the effects of context on educational game experience. Using a quasi-experimental setup, it compares the playing and learning experiences of adolescent players of the awareness-raising game PING in a domestic (N=135) and a school (N=121) context. Results indicate that both gaming (identification,…
Descriptors: Foreign Countries, Educational Games, Learning Experience, Poverty
Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
MacKeogh, Kay; Fox, Seamus – Electronic Journal of e-Learning, 2009
This paper addresses the question: how can e-learning be embedded in traditional universities so that it contributes to the transformation of the university? The paper examines e-learning strategies in higher education, locating the institutional context within the broader framework of national and international policy drivers which link…
Descriptors: On Campus Students, Higher Education, Action Research, Distance Education
Chee, Yam San; Tan, Kim Chwee Daniel – Electronic Journal of e-Learning, 2012
Traditional modes of chemistry education in schools focus on imparting chemistry knowledge to students via instruction. Consequently, students often acquire the mistaken understanding that scientific knowledge comprises a fixed body of "proven" facts. They fail to comprehend that the construction of scientific understanding is a human…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
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