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Huynh, Tra; Madsen, Adrian; McKagan, Sarah; Sayre, Eleanor – Information and Learning Sciences, 2021
Purpose: Personas are lifelike characters that are driven by potential or real users' personal goals and experiences when interacting with a product. Personas support user-centered design by focusing on real users' needs. However, the use of personas in educational research and design requires certain adjustments from its original use in…
Descriptors: Phenomenology, Instructional Design, Classification, Faculty Development
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Samuel Dodson – Information and Learning Sciences, 2025
Purpose: This study aims to investigate patterns of information use among undergraduate engineers as they progress through their academic programs. The primary objective was to discern how second and fourth-year students differ in their use of different types of information while performing specific tasks, namely, conducting labs, composing…
Descriptors: Undergraduate Students, Comparative Analysis, Guidelines, Engineering Education
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Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis