Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 3 |
Since 2016 (last 10 years) | 3 |
Since 2006 (last 20 years) | 3 |
Descriptor
Behavior Patterns | 3 |
Comparative Analysis | 3 |
Correlation | 2 |
Learning Analytics | 2 |
Active Learning | 1 |
Algorithms | 1 |
Cognitive Processes | 1 |
Cognitive Style | 1 |
Computer Games | 1 |
Decision Making | 1 |
Difficulty Level | 1 |
More ▼ |
Source
Interactive Learning… | 3 |
Author
Bahçekapili, Tugba | 1 |
Li, Chenglu | 1 |
Liu, Min | 1 |
Pan, Xin | 1 |
Pan, Zilong | 1 |
Reisoglu, Ilknur | 1 |
Xia, Xiaona | 1 |
Çebi, Ayça | 1 |
Publication Type
Journal Articles | 3 |
Reports - Research | 2 |
Reports - Evaluative | 1 |
Education Level
Elementary Education | 1 |
Grade 6 | 1 |
Higher Education | 1 |
Intermediate Grades | 1 |
Junior High Schools | 1 |
Middle Schools | 1 |
Postsecondary Education | 1 |
Secondary Education | 1 |
Audience
Location
Laws, Policies, & Programs
Assessments and Surveys
Group Embedded Figures Test | 1 |
What Works Clearinghouse Rating
Xia, Xiaona – Interactive Learning Environments, 2023
The interactive learning is a continuous process, which is full of a large number of learning interaction activities. The data generated between learners and learning interaction activities can reflect the online learning behaviors. Through the correlation analysis among learning interaction activities, this paper discusses the potential…
Descriptors: Behavior Patterns, Learning Analytics, Decision Making, Correlation
Reisoglu, Ilknur; Çebi, Ayça; Bahçekapili, Tugba – Interactive Learning Environments, 2022
While the impact of behavioural and cognitive processes on online information searching behaviours have been studied in some depth, little is known about the impact of procedural and metacognitive processes on online information searching behaviours. In addition, although the literature contains studies examining online information searching…
Descriptors: Online Searching, Information Seeking, Cognitive Style, Cognitive Processes
Liu, Min; Li, Chenglu; Pan, Zilong; Pan, Xin – Interactive Learning Environments, 2023
More research is needed on how to best use analytics to support educational decisions and design effective learning environments. This study was to explore and mine the data captured by a digital educational game designed for middle school science to understand learners' behavioral patterns in using the game, and to use evidence-based findings to…
Descriptors: Computer Games, Educational Games, Instructional Design, Instructional Effectiveness