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Mark Johnson; Rafiq Saleh – Interactive Learning Environments, 2024
Educational assessment is inherently uncertain, where physiological, psychological and social factors play an important role in establishing judgements which are assumed to be "absolute". AI and other algorithmic approaches to grading of student work strip-out uncertainty, leading to a lack of inspectability in machine judgement and…
Descriptors: Artificial Intelligence, Evaluation Methods, Technology Uses in Education, Man Machine Systems
Duan, JinJu; Lu, Lin; Xie, Kui – Interactive Learning Environments, 2023
Knowledge construction can be facilitated through different types of social interactive environment. A knowledge network environment (KN) develops a knowledge-centered network visualizing the structure of collective knowledge. A social network environment (SN) creates a people-centered network visualizing the social relationships among people.…
Descriptors: Educational Environment, Cooperative Learning, Social Networks, Interpersonal Relationship
Yuan-Chen Liu; Tzu-Hua Huang; Chien-Chia Huang – Interactive Learning Environments, 2024
In this study, an interactive programming learning environment was built with two types of error prompt functions: 1) the key prompt and 2) step-by-step prompt. A quasi-experimental study was conducted for five weeks, in which 75 sixth grade students from disadvantaged learning environments in Taipei, Taiwan, were divided into three groups: 1) the…
Descriptors: Programming, Computer Science Education, Cues, Grade 6
Lin, Jian-Wei; Tsai, Chia-Wen; Hsu, Chu-Ching – Interactive Learning Environments, 2023
Different e-learning technologies may offer different incentive factors, which influence behavioural intention. Moreover, when adopting a new e-learning technology for an extended period, learners' perceptions and learning behaviour may change during the learning period. Unfortunately, as formative assessments (FAs) are often continuously…
Descriptors: Comparative Analysis, Evaluation Methods, Formative Evaluation, Game Based Learning
Gang Yang; Xiao-Qian Zheng; Qian Li; Miao Han; Yun-Fang Tu – Interactive Learning Environments, 2024
In Chinese, writing is a basic competency that pupils should possess. But it is still challenging for teachers to improve pupils' writing abilities. Therefore, this study proposes an intelligence-based cognitive diagnostic feedback strategy to improve pupils' writing ability and writing learning quality by analyzing their writing performance,…
Descriptors: Foreign Countries, Elementary School Students, Vocabulary Skills, Comparative Analysis
Ayed, Ahmad; Malak, Malakeh Z.; Alamer, Rsmieh M.; Batran, Ahmad; Salameh, Basma; Fashafsheh, Imad – Interactive Learning Environments, 2023
It became necessary to integrate alternative teaching methods having excellent results in the nursing curriculum such as high-fidelity human patient simulation. High fidelity simulation improves nursing students' thinking, and emotional and decision-making capabilities. The pretest-posttest control group design was conducted to examine the effect…
Descriptors: Nursing Education, Teaching Methods, Comparative Analysis, Decision Making
Zou, Di; Wang, Minhong; Xie, Haoran; Cheng, Gary; Wang, Fu Lee; Lee, Lap-Kei – Interactive Learning Environments, 2021
Personalized learning has become an important and powerful paradigm catering for various needs, styles, preferences, and modes of learning. Several methods including task recommendations and path planning have recently emerged to effectively implement personalized learning using e-learning systems. The literature shows that the use of task…
Descriptors: Linguistic Theory, Vocabulary Development, Second Language Learning, Second Language Instruction
Kalemkus, Jale; Kalemkus, Fatih – Interactive Learning Environments, 2023
It was aimed to review the effect of the use of augmented reality applications on the academic achievement of students in science education in this study. In line with this aim, the experimental researches reviewing the effect of use of augmented reality applications within the scope of science course on student achievement were evaluated with…
Descriptors: Information Technology, Computer Simulation, Academic Achievement, Science Education
Jing Peng – Interactive Learning Environments, 2024
Playing musical instruments involves a high level of skill based on the harmonious and esthetic reproduction of notes. The main aim of this study is to determine the impact of MusicFlow, an interactive music composition system, on the development of students' piano skills. The article also used a survey to determine the potential of using digital…
Descriptors: Musical Instruments, Music Education, Musical Composition, Computer Software
Cantabella, Magdalena; López, Belén; Caballero, Alberto; Muñoz, Andrés – Interactive Learning Environments, 2018
Learning Management Systems (LMS) have become the principal resource for the distribution of educational material and collaboration among lecturers and students in Higher Education. The potential of these platforms does not limit to a simple manager of contents, but they also offer a wide range of tools that support the development of different…
Descriptors: Integrated Learning Systems, College Faculty, College Students, Teacher Attitudes
Kosareva, Larisa; Demidov, Lev; Ikonnikova, Irina; Shalamov?, Olga – Interactive Learning Environments, 2023
This study examined the efficiency of teaching Russian as a foreign language (L2) in two groups of students -- the first benefited from the e-learning platform's capabilities (experimental), and the second underwent a traditional in-class course. Students learning Russian as L2 at People's Friendship University of Russia (Moscow, Russia) were…
Descriptors: Russian, Second Language Learning, Second Language Instruction, Comparative Analysis
Sung, Han-Yu; Hwang, Gwo-Jen; Chen, Chin-Yu; Liu, Wen-Xiu – Interactive Learning Environments, 2022
The Analects of Confucius has been identified as an important and influential philosophy around the globe. However, in traditional instruction, it is difficult to express the spirit of this philosophy. Therefore, many students consider it as a big challenge to study the Analects of Confucius. To cope with this problem, in this study, an…
Descriptors: Electronic Learning, Learning Processes, Confucianism, Philosophy
Saba, Janan; Hel-Or, Hagit; Levy, Sharona T. – Interactive Learning Environments, 2023
This paper presents the design and initial learning research with the MMM modeling platform, seeking to advance middle school students' learning through constructing computational models of complex physical and chemical systems. A complexity-based structure of an MMM interface is introduced. It suggests that a complex system can be described and…
Descriptors: Motion, Chemistry, Physics, Grade 7
Ji-Eun Lee; Amisha Jindal; Sanika Nitin Patki; Ashish Gurung; Reilly Norum; Erin Ottmar – Interactive Learning Environments, 2024
This paper demonstrated how to apply Machine Learning (ML) techniques to analyze student interaction data collected in an online mathematics game. Using a data-driven approach, we examined 1) how different ML algorithms influenced the precision of middle-school students' (N = 359) performance (i.e. posttest math knowledge scores) prediction and 2)…
Descriptors: Teaching Methods, Algorithms, Mathematics Tests, Computer Games
Wang, Yi-Hsuan – Interactive Learning Environments, 2023
This paper explores and sheds light on how various designs of game-based learning materials benefit music education. The developed games followed Gordon's music skill learning sequence of discrimination, and aimed to teach listening and visual skills for the middle C octave. Two genres of game-based learning materials were proposed, one with most…
Descriptors: Game Based Learning, Teaching Methods, Music Education, Informal Education