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Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
Alshurideh, Muhammad; Al Kurdi, Barween; Salloum, Said A.; Arpaci, Ibrahim; Al-Emran, Mostafa – Interactive Learning Environments, 2023
Despite the plethora of m-learning acceptance studies, few have tackled the importance of examining the actual use of m-learning systems from the lenses of social influence, expectation-confirmation, and satisfaction. Additionally, most of the prior technology adoption literature tends to use the structural equation modeling (SEM) technique in…
Descriptors: Electronic Learning, Prediction, Least Squares Statistics, Structural Equation Models
Leszczynski, Piotr; Charuta, Anna; Laziuk, Beata; Galazkowski, Robert; Wejnarski, Arkadiusz; Roszak, Magdalena; Kolodziejczak, Barbara – Interactive Learning Environments, 2018
The aim of the study was to conduct a comparative analysis of three forms of knowledge transfer online, taking into account the long-term knowledge growth rate and the satisfaction of students surveyed in respect to distance learning. The cohort of participants for this survey were students of the first degree, studying in the Emergency Medical…
Descriptors: Distance Education, First Aid, Comparative Analysis, Allied Health Occupations Education
Chen, Jingjing; Xu, Jianliang; Tang, Tao; Chen, Rongchao – Interactive Learning Environments, 2017
Interaction is critical for successful teaching and learning in a virtual learning environment (VLE). This paper presents a web-based interaction-aware VLE--WebIntera-classroom--which aims to augment learning interactions by increasing the learner-to-content and learner-to-instructor interactions. We design a ubiquitous interactive interface that…
Descriptors: Virtual Classrooms, Interaction, Web Based Instruction, Computer Interfaces
Mavroudi, Anna; Hadzilacos, Thanasis; Kalles, Dimitris; Gregoriades, Andreas – Interactive Learning Environments, 2016
This paper discusses a requirements engineering process that exemplifies teacher-led design in the case of an envisioned system for adaptive learning. Such a design poses various challenges and still remains an open research issue in the field of adaptive learning. Starting from a scenario-based elicitation method, the whole process was highly…
Descriptors: Educational Environment, Teacher Developed Materials, Computer System Design, Computer Assisted Instruction
Shin, Youhyun; Park, Junghyuk; Lee, Sang-goo – Interactive Learning Environments, 2018
Blended learning has steadily gained in popularity at the higher levels of education. This marks a change in pedagogical approaches from one-directional instruction to an interactive and technology-aided class. However, to manage fluent in-class activities and proper data analysis, real-time and fine-grained data collection activities are still…
Descriptors: Class Activities, Data Collection, Blended Learning, Feedback (Response)
Martin-SanJose, Juan-Fernando; Juan, M. -Carmen; Mollá, Ramón; Vivó, Roberto – Interactive Learning Environments, 2017
Advanced displays and natural user interfaces (NUI) are a very suitable combination for developing systems to provide an enhanced and richer user experience. This combination can be appropriate in several fields and has not been extensively exploited. One of the fields that this combination is especially suitable for is education. Nowadays,…
Descriptors: Computer Interfaces, Visual Aids, Teaching Methods, Computer Games
Cheon, Jongpil; Chung, Sungwon; Song, Jaeki; Kim, Yongjin – Interactive Learning Environments, 2015
A serious game, which is designed for learning purposes rather than recreational purposes, has been applied for digital game-based Learning. This study investigated the effects of graphic organizers in a serious game, "The Transistor", on learning outcomes and attitudinal perceptions. A total of 99 participants were randomly assigned to…
Descriptors: Instructional Materials, Educational Games, Attitude Measures, Technology Uses in Education
Hung, Hui-Chun; Young, Shelley Shwu-Ching – Interactive Learning Environments, 2017
Handheld technologies with multi-touch functions have been embraced by the young generation and become their important tool for social and learning purposes. The purpose of this study was to explore how the state-of-art devices could be integrated into authentic art appreciation courses to motivate and enhance students' learning. It was conducted…
Descriptors: Art Appreciation, Educational Technology, Technology Uses in Education, Handheld Devices
Hummel, Hans; Geerts, Walter; Slootmaker, Aad; Kuipers, Derek; Westera, Wim – Interactive Learning Environments, 2015
Serious games are seen to hold potential to facilitate workplace learning in a more dynamic and flexible way. This article describes an empirical study into the feasibility of an online collaboration game that facilitates teachers-in-training to deal with classroom management dilemmas. A script to support these students in carrying out such…
Descriptors: Foreign Countries, Educational Games, Educational Technology, Electronic Learning
Wang, Yen-Hui – Interactive Learning Environments, 2017
The study integrated self-paced mobile learning (m-learning) into a language course, and examined what impacts were being produced on learners' reading comprehension and student satisfaction resulting from the instruction with m-learning integration. The self-paced, learner-centered mobile learning integration instruction (MLI) was compared with…
Descriptors: Telecommunications, Handheld Devices, Technology Uses in Education, Educational Technology
Chen, Chih-Ming; Tan, Chia-Chen; Lo, Bey-Jane – Interactive Learning Environments, 2016
Oral reading fluency is an indicator of overall reading competence. Many studies have claimed that repeated reading can promote oral reading fluency. Currently, novel Web- or computer-based reading technologies offer interactive digital materials that promote English oral reading fluency using the repeated reading strategy; however, paper-based…
Descriptors: English Language Learners, Oral Reading, Reading Fluency, Educational Technology
Liang, Chaoyun; Chang, Chi-Cheng; Shu, Kuen-Ming; Tseng, Ju-Shih; Lin, Chun-Yu – Interactive Learning Environments, 2016
The purpose of the present study was to design reflective writing mechanisms in a web-based portfolio assessment system and evaluate its effects on self-regulated learning. Participants were two classes of juniors majoring in data processing and taking a course called "Website design" at a vocational high school in Taiwan. One class was…
Descriptors: Foreign Countries, Vocational High Schools, High School Students, Writing (Composition)
Hung, Hsiu-Ting – Interactive Learning Environments, 2017
Flipped classrooms continue to grow in popularity across all levels of education. Following this pedagogical trend, the present study aimed to enhance the face-to-face instruction in flipped classrooms with the use of clickers. A game-like clicker application was implemented through a bring your own device (BYOD) model to gamify classroom dynamics…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Audience Response Systems
The Benefits of a Challenge: Student Motivation and Flow Experience in Tablet-PC-Game-Based Learning
Hung, Cheng-Yu; Sun, Jerry Chih-Yuan; Yu, Pao-Ta – Interactive Learning Environments, 2015
Advances in technology have led to continuous innovation in teaching and learning methods. For instance, the use of tablet PCs (TPCs) in classroom instruction has been shown to be effective in attracting and motivating students' interest and increasing their desire to participate in learning activities. In this paper, we used a TPCs game--an iPad…
Descriptors: Educational Technology, Technology Uses in Education, Teaching Methods, Educational Games
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