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Arslan-Ari, I. – Journal of Computer Assisted Learning, 2018
The purpose of this study was to investigate the effects of cueing and prior knowledge on learning and mental effort of students studying an animation with narration. This study employed a 2 (no cueing vs. visual cueing) × 2 (low vs. high prior knowledge) between-subjects factorial design. The results revealed a significant interaction effect…
Descriptors: Animation, Prior Learning, Prompting, Learning
ter Vrugte, J.; de Jong, T.; Wouters, P.; Vandercruysse, S.; Elen, J.; van Oostendorp, H. – Journal of Computer Assisted Learning, 2015
The present study addressed the effectiveness of an educational math game for improving proportional reasoning in prevocational education, and examined the added value of support in the form of reflection. The study compared four conditions: the game with reflection prompts, the game with reflection prompts plus procedural information, the game…
Descriptors: Mathematics Education, Prompting, Prior Learning, Instructional Effectiveness

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