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Karagiorgas, Dimitrios N.; Niemann, Shari – Journal of Educational Technology Systems, 2017
In the last 10 years, gaming has evolved to the point that it is now being used as a learning medium to educate students in many different disciplines. The educational community has begun to explore the effectiveness of gaming as a learning tool and as a result two different ways of utilizing games for education have been created: Gamification and…
Descriptors: Educational Games, Video Games, Comparative Analysis, Learning Processes
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Nitchot, Athitaya; Gilbert, Lester; Wills, Gary B. – Journal of Educational Technology Systems, 2014
The article proposes a self-study system which suggests web links to learners. The suggestions depend upon the learner's chosen competences selected from a competence structure for a particular knowledge domain. Three experiments were conducted, where the first compared the perceived usefulness and value of the links generated by different…
Descriptors: Competency Based Education, Independent Study, Instructional Materials, Hypermedia
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Cennamo, Katherine S. – Journal of Educational Technology Systems, 1993
Discussion of learners' preconceptions of media focuses on a study that investigated preservice teachers' preconceptions of the ease of achieving various learning outcomes (i.e., psychomotor, affective, verbal, and intellectual) using the media of interactive video, computers, television, and books. It also examined whether preconceptions varied…
Descriptors: Books, Comparative Analysis, Computer Assisted Instruction, Educational Media