NotesFAQContact Us
Collection
Advanced
Search Tips
Showing all 6 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Heller, Bob – Journal of Interactive Learning Research, 2017
The unstructured conversations of students who chatted with Freudbot in his Second Life virtual office over a 32-month period were examined in order to better understand the nature of the virtual relationship between students and conversational agents (CA) as historical figures. This research builds on past work that examined these conversations…
Descriptors: Computer Simulation, Computer Mediated Communication, Teaching Methods, Discourse Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Richardson, R. Thomas; Sammons, Dotty; Del-Parte, Donna – Journal of Interactive Learning Research, 2018
This study compared learning performance during and following AR and non-AR topographic map instruction and practice Two-way ANOVA testing indicated no significant differences on a posttest assessment between map type and spatial ability. Prior learning activity results revealed a significant performance difference between AR and non-AR treatment…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Simulated Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Commendador, Kathleen; Chi, Robert – Journal of Interactive Learning Research, 2013
This study was undertaken to better understand the nature of nursing students' perspectives toward simulative learning modality for gaining pre-clinical experience via self-paced cognitive tool--Avatar. Findings indicates that participants engaged in synchronous Avatar learning environment had higher levels of appreciation toward Avatar learning…
Descriptors: Nursing Students, Student Attitudes, Computer Simulation, Electronic Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Dalgarno, Barney; Kennedy, Gregor; Bennett, Sue – Journal of Interactive Learning Research, 2010
This paper reviews existing methods used to address questions about interactivity, cognition and learning in multimedia learning environments. Existing behavioural and self-report methods identified include observations, audit trails, questionnaires, interviews, video-stimulated recall, and think-aloud protocols. The limitations of these methods…
Descriptors: Multimedia Instruction, Brain, Neurology, Neurological Organization
Peer reviewed Peer reviewed
Direct linkDirect link
Booth, Paula; Henderson-Begg, Stephanie – Journal of Interactive Learning Research, 2011
Invited as a paper from E-Learn 2009 This study compared two programmes developed as a learning tool for students to practise basic laboratory procedures. One was a Flash simulation programme, the other a Second Life virtual reality programme. A cohort of 93 bioscience students participated in the between trial. A control group was used to…
Descriptors: Foreign Countries, Educational Technology, Laboratory Procedures, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Repenning, Alexander; Ioannidou, Andri; Luhn, Lisa; Daetwyler, Christof; Repenning, Nadia – Journal of Interactive Learning Research, 2010
Growing science apathy at the K-12 education level represents an alarming development with potentially devastating consequences at individual, societal and economic levels. Technology has been incorporated in science education without fundamentally improving test scores or student attitudes. We claim the core of the problem is how technology is…
Descriptors: Socialization, Student Attitudes, High School Students, Physiology