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Chiera, Belinda; Bédi, Branislav; Zviel-Girshin, Rina – Research-publishing.net, 2022
Modern language learning applications have become 'smarter' and 'intelligent' by including Artificial Intelligence (AI) and Machine Learning (ML) technologies to collect different kinds of data. This data can be used for analysis on a microscopic and/or macroscopic level to provide granulation of knowledge. We analyzed 1,213 French language…
Descriptors: Computer Software, Computer Assisted Instruction, French, Second Language Learning
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Sumner, Josh – Research-publishing.net, 2021
Comparative Judgement (CJ) has emerged as a technique that typically makes use of holistic judgement to assess difficult-to-specify constructs such as production (speaking and writing) in Modern Foreign Languages (MFL). In traditional approaches, markers assess candidates' work one-by-one in an absolute manner, assigning scores to different…
Descriptors: Holistic Approach, Student Evaluation, Comparative Analysis, Decision Making
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Johnson, Carol; Cardoso, Walcir; Zuercher, Beau; Brannen, Kathleen; Springer, Suzanne – Research-publishing.net, 2022
This study examined the use of a popular Automatic Speech Recognition (ASR), Google Voice Typing (GVT), to automatically assess English as second language pronunciation. It aimed to answer the following question: What is the relationship between GVT-rated scores and human-rated scores? To answer this question, we compared audio recordings of 56…
Descriptors: Teaching Methods, Computer Software, Pronunciation, Second Language Learning
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Alm, Antonie; Watanabe, Yuki – Research-publishing.net, 2021
This short paper reports on the preliminary findings of a study into the use of Online Translators (OTs) by university language students. Students of Chinese, French, German, Japanese, and Spanish and their teachers responded to comparative surveys on their respective use and evaluation of OTs for L2 writing in formal language learning contexts.…
Descriptors: Translation, Computational Linguistics, Second Language Learning, Second Language Instruction
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Mirzaei, Siamak; Lewis, Trent W.; Wyra, Mirella; Wilkinson, Brett – Research-publishing.net, 2020
This research study tends to evaluate the efficaciousness and usability of a Vocabulary Learning And Strategy Teaching Web-App (VLASTWA) -- a customised and targeted web-app for (1) teaching the KeyWord Method (KWM) which is a widely investigated vocabulary learning strategy, and (2) facilitating new vocabulary learning via KWM. In this…
Descriptors: Vocabulary Development, Learning Strategies, Second Language Learning, Second Language Instruction
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Song, Yanjie; Yang, Yin – Research-publishing.net, 2020
The purpose of this study was to investigate the effect of a mobile User-Generated-Content (m-UGC) tool on enhancing primary students' vocabulary learning motivation and learning outcomes. A total of 40 primary students in Hong Kong participated in this study. The results showed using the m-UGC tool could increase primary students' learning…
Descriptors: Elementary School Students, Vocabulary Development, Telecommunications, Handheld Devices
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Christoforou, Maria; Xerou, Eftychia; Papadima-Sophocleous, Salomi – Research-publishing.net, 2019
Immersion through Virtual Reality (VR) gives the subjective impression that the learner has a realistic experience (Dede, 2009). The pedagogical potential of VR provides the means of enabling constructivist places of contextualised learning. This paper aims to examine the potential the VR application "Mondly" may have to maximise…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Foreign Countries
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Tschichold, Cornelia – Research-publishing.net, 2019
Calls for replication studies are becoming more frequent, and Computer Assisted Language Learning (CALL) has now reached sufficient maturity to offer numerous studies that lend themselves to replication. Realistic and successful replications rely on transparency in terms of data, results, and methodology. Two published studies in the area of…
Descriptors: Computer Assisted Instruction, Second Language Learning, Second Language Instruction, Computer Software
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Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
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Montaner-Villalba, Salvador; Lander, Bruce; Morgana, Valentina; Leier, Vera; Selwood, Jaime; Einum, Even; Redondo, Sergio Esteban – Research-publishing.net, 2020
There is no doubt that Computer Mediated Communication (CMC) and mobile mediated communication are linked as technology continues to transform the way we communicate with each other. Campbell (2019) analyzed how mobile communication evolved into portable devices to form a complete system of mobile media, reshaping the fabric of our social lives…
Descriptors: Computer Mediated Communication, Handheld Devices, Telecommunications, Computer Software
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Sánchez Ramos, María Del Mar; Vigier Moreno, Francisco J. – Research-publishing.net, 2016
As stated by Valero-Garcés (2006, p. 38), the new scenario including public service providers and users who are not fluent in the language used by the former has opened up new ways of linguistic and cultural mediation in current multicultural and multilingual societies. As a consequence, there is an ever increasing need for translators and…
Descriptors: Computational Linguistics, Public Service, Second Language Learning, Court Litigation
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Lawson, Alistair; Attridge, Ann; Lapok, Paul – Research-publishing.net, 2014
Many students of English language find pronunciation difficult to master. This work in progress paper discusses an incremental and iterative approach towards developing requirements for software applications to assist learners with the perception and production of English pronunciation in terms of phonemes and prosody. It was found that prompts…
Descriptors: Intonation, Second Language Learning, Second Language Instruction, Pronunciation
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Obari, Hiroyuki; Lambacher, Stephen – Research-publishing.net, 2015
Two case studies evaluating the effectiveness of a flipped classroom compared to a traditional classroom were performed. The studies were conducted from April 2014 to January 2015 at a private university in Tokyo, targeting 60 first-year and 25 third-year undergraduates, respectively. In the first study, an assessment of pre- and post-treatment…
Descriptors: Case Studies, Blended Learning, Technology Uses in Education, Educational Technology
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Berns, Anke; Valero-Franco, Concepción – Research-publishing.net, 2013
This paper presents the results of an ongoing study which has been carried out with a group of German Foreign Language students at the University of Cadiz since 2012. The purpose of the study was to analyze the impact of videogame-like applications on foreign language learning and their motivational potential to increase learning beyond the…
Descriptors: Video Games, Active Learning, Educational Games, Courseware
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Berglund, Therese Örnberg – Research-publishing.net, 2012
This paper discusses the concept of "noticing" (Schmidt, 1990; cf. Smith, 2010) in relation to text-based second language interaction (instant messaging). Data has been collected at an upper secondary school, where students of English as a foreign language interact with the researcher, providing feedback on language and content. In…
Descriptors: Error Correction, Second Language Learning, Synchronous Communication, Secondary School Students
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