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Aakriti Kumar; Aaron S. Benjamin; Andrew Heathcote; Mark Steyvers – npj Science of Learning, 2022
Practice in real-world settings exhibits many idiosyncrasies of scheduling and duration that can only be roughly approximated by laboratory research. Here we investigate 39,157 individuals' performance on two cognitive games on the Lumosity platform over a span of 5 years. The large-scale nature of the data allows us to observe highly varied…
Descriptors: Comparative Analysis, Computational Linguistics, Learning Processes, Computer Games
Erdem Onan; Felicitas Biwer; Roman Abel; Wisnu Wiradhany; Anique de Bruin – npj Science of Learning, 2024
During category learning, students struggle to create an optimal study order: They often study one category at a time (i.e., blocked practice) instead of alternating between different categories (i.e., interleaved practice). Several interventions to improve self-study of categorical learning have been proposed, but these interventions have only…
Descriptors: Metacognition, Learning Strategies, Cues, Instructional Materials
Nádia Moura; Marc Vidal; Ana M. Aguilera; João Paulo Vilas-Boas; Sofia Serra; Marc Leman – npj Science of Learning, 2023
Music performance requires high levels of motor control. Professional musicians use body movements not only to accomplish and help technical efficiency, but to shape expressive interpretation. Here, we recorded motion and audio data of twenty participants performing four musical fragments varying in the degree of technical difficulty to analyze…
Descriptors: Music Education, Music, Musical Instruments, Motion
Jennie K. Grammer; Keye Xu; Agatha Lenartowicz – npj Science of Learning, 2021
Activities that are effective in supporting attention have the potential to increase opportunities for student learning. However, little is known about the impact of instructional contexts on student attention, in part due to limitations in our ability to measure attention in the classroom, typically based on behavioral observation and…
Descriptors: Correlation, Classroom Environment, Attention Control, Diagnostic Tests

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