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No Child Left Behind Act 20012
Showing 1 to 15 of 70 results Save | Export
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Melissa Whatley – Research in Higher Education, 2024
This study focuses on the potential academic benefit of virtual international exchange for community colleges and the students they enroll through a comparison of virtual exchange and study abroad. Using data from two community colleges in the US Southeast, this study draws upon the notion of socioacademic integration. Specifically, this study…
Descriptors: International Education, Study Abroad, International Educational Exchange, Community College Students
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Pieter Vanneste; Kim Dekeyser; Luis Alberto Pinos Ullauri; Dries Debeer; Frederik Cornillie; Fien Depaepe; Annelies Raes; Wim Van den Noortgate; Sameh Said-Metwaly – Journal of Computer Assisted Learning, 2024
Background: Augmented reality (AR) is receiving increasing interest as a tool to create an interactive and motivating learning environment. Yet, it is unclear how instructional support affects performance in AR. Objectives: This study sought to explore how varying the instructional support in AR can affect performance-related behaviours of…
Descriptors: Computer Simulation, Artificial Intelligence, Cognitive Ability, Student Behavior
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Zhaoyang Liu; Wenlan Zhang; Liangliang Hu – Innovations in Education and Teaching International, 2025
Virtual Reality (VR) is gradually integrating into classroom teaching, emerging as a new trend in educational development in the era of artificial intelligence. Desktop virtual reality stands out due to its lower cost and greater convenience. To elucidate the effectiveness of desktop virtual reality in learning, this paper employs a meta-analysis…
Descriptors: Computer Simulation, Meta Analysis, Teaching Methods, Instructional Effectiveness
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Kalemkus, Jale; Kalemkus, Fatih – Interactive Learning Environments, 2023
It was aimed to review the effect of the use of augmented reality applications on the academic achievement of students in science education in this study. In line with this aim, the experimental researches reviewing the effect of use of augmented reality applications within the scope of science course on student achievement were evaluated with…
Descriptors: Information Technology, Computer Simulation, Academic Achievement, Science Education
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Qing Yu; Bao-min Li; Qi-yun Wang – Interactive Learning Environments, 2024
In recent years, 3D holographic technology (3DHT) has attracted more and more attention from the field of education, bringing new opportunities to reform the delivery of instruction and learning. Whether the application of 3D holographic technology can effectively improve student learning performance has become a pendent issue. In this study, a…
Descriptors: Visual Aids, Technology, Learning Processes, Meta Analysis
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Jordan Rickles; Martyna Citkowicz; Megha Joshi; Mark Lachowicz; Robert Nathenson – Society for Research on Educational Effectiveness, 2022
Background: Over the past 20 years, much has been written about the merits and limitations of matching methods, particularly propensity score matching (see, e.g., Stuart, 2010 for a review of matching approaches), and the myriad ways matching can be implemented to identify a comparison group that is similar to the treatment group on observable…
Descriptors: Observation, Research Design, Educational Research, Comparative Analysis
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Dipali Basumatary; Ranjan Maity – Journal of Computer Assisted Learning, 2024
Background: Augmented reality can provide a 3D virtual experience, widely used in modern education. However, the impact of these applications on the underdeveloped tribal community has yet to be investigated. To our knowledge, no markerless augmented reality application has been developed especially for learning the language of the Bodo tribe.…
Descriptors: Computer Simulation, Language Maintenance, Tribes, Teaching Methods
Iraal, Xavier Levon – ProQuest LLC, 2023
Stakeholders at DoD language training organizations seek to improve foreign language learner test scores. The method selected for the researched organization was to add foreign language immersive virtual reality games into the learning environment at the current institute. Earlier studies provided evidence of other organizations pursuing similar…
Descriptors: Second Language Programs, Second Language Learning, Second Language Instruction, Armed Forces
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Bayerlein, Leopold; Jeske, Debora – Education & Training, 2018
Purpose: The purpose of this paper is to provide a student learning outcome focussed assessment of the benefits and limitations of traditional internships, e-internships, and simulated internships to evaluate the potential of computer-mediated internships (CMIs) (e-internships and simulated internships) within higher education from a student…
Descriptors: Academic Achievement, Computer Mediated Communication, Internship Programs, Outcomes of Education
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Lee, Bai-Chin; Hsieh, Sung-Tsang; Chang, Yih-Leong; Tseng, Fen-Yu; Lin, Yu-Jung; Chen, Yuh-Lien; Wang, Shu-Huei; Chang, Yu-Fong; Ho, Yi-Lwun; Ni, Yen-Hsuan; Chang, Shan-Chwen – Anatomical Sciences Education, 2020
Virtual microscopy (VM) has been utilized to improve students' learning experience in microscope laboratory sessions, but minimal attention has been given to determining how to use VM more effectively. The study examined the influence of VM on academic performance and teacher and student perceptions and compared laboratory test scores before and…
Descriptors: Computer Simulation, Learning Experience, Laboratory Experiments, Academic Achievement
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Linneman, Judith A. – Teaching Sociology, 2019
Impacts of incorporating active learning pedagogies into a lecture-based course were examined among 266 students across nine research methods course sections taught by one instructor at a large public university. Pedagogies evaluated include lecture only, lecture with small group discussions, and lecture with simulations. Although…
Descriptors: Group Discussion, Simulation, Lecture Method, Teaching Methods
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Abbitt, Jason; Watt, Sarah – Journal of Technology and Teacher Education, 2020
This study investigates the relationship between measures of user activity within a Learning Management System (LMS) and student performance during a series of Virtual Field Experience (VFE) online learning modules. Implemented in a graduate-level course on teaching methods for learners with mild/moderate disabilities, each VFE activity was…
Descriptors: Management Systems, Preservice Teachers, Computer Simulation, Online Courses
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Cox, Eric – Journal of Political Science Education, 2021
This paper presents results from a comparative analysis of two sections of Introduction to International Politics, one of which used a traditional research paper as a supplemental assignment and one that used the Statecraft online simulation. Both sections were taught during the same semester and used common lecture notes, PowerPoint slides, exam…
Descriptors: Educational Games, Foreign Policy, International Relations, Political Science
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Hurlbut, Amanda R. – American Journal of Distance Education, 2018
Online education programs are well established in higher education, including graduate level and non-traditional teacher education programs. However, there is a lack of substantial research into online programs for undergraduate students in comparable preparation programs. The purpose of this study was to determine how student progress in a…
Descriptors: Feedback (Response), Online Courses, Conventional Instruction, Teacher Education Programs
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Starr, Christine R.; Anderson, Barrett R.; Green, Katherine A. – Journal of Science Education and Technology, 2019
Women are less likely to choose physical Science, Technology, Engineering, and Math (pSTEM) majors, partly because a lack of role models makes it hard for women to imagine themselves as successful in those fields. Possible self-interventions can help people imagine themselves having a successful future. Using social cognitive theory and…
Descriptors: Females, Undergraduate Students, STEM Education, Social Cognition
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