NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Researchers1
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Showing all 8 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Aud M. Wahl; Marte Fanneløb Giskeødegård; Charlott Sellberg – International Journal of Training and Development, 2025
The aim of this explorative comparative study is to explore how bachelor students are socialized into the instructional method of role-playing in simulation-based professional education programmes. Despite the widespread use of role-play in professional education programmes, there are a limited number of studies on the topic, even though the…
Descriptors: Nursing Students, Nursing Education, Engineering Education, Marine Education
Peer reviewed Peer reviewed
Direct linkDirect link
Geng, Xuewang; Yamada, Masanori – Journal of Computer Assisted Learning, 2023
Background: Augmented reality has been widely applied in various fields, and its benefits in language learning have been increasingly recognized. However, the investigation of effective learning behaviours and processes in augmented reality learning environments, taking into account temporality and analysis of differences in learning behaviours…
Descriptors: Learning Analytics, Second Language Learning, Second Language Instruction, Learning Processes
Peer reviewed Peer reviewed
Direct linkDirect link
Xiaofei Li; Yu-Ju Lan; Zhongling Pi; Grace Yue Qi; Scott Grant; Jinmei Sun – British Journal of Educational Technology, 2025
English academic presentation (EAP) is an indispensable skill set of academic communication for university students. With the rapid development of desktop virtual reality (DVR), its application in language learning is worth exploring. The present study aimed to examine whether there is an improvement and difference in students' EAP by learning…
Descriptors: Video Technology, Behavior Patterns, English for Academic Purposes, Second Language Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Li, Shan; Zheng, Juan; Lajoie, Susanne P. – Educational Technology & Society, 2022
Examining the sequential patterns of self-regulated learning (SRL) behaviors is gaining popularity to understand students' performance differences. However, few studies have looked at the transition probabilities among different SRL behaviors. Moreover, there is a lack of research investigating the temporal structures of students' SRL behaviors…
Descriptors: Problem Solving, Intelligent Tutoring Systems, Metacognition, Sequential Approach
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Cheng; Butts, Carter T.; Hipp, John; Lakon, Cynthia M. – Sociological Methods & Research, 2022
The recent popularity of models that capture the dynamic coevolution of both network structure and behavior has driven the need for summary indices to assess the adequacy of these models to reproduce dynamic properties of scientific or practical importance. Whereas there are several existing indices for assessing the ability of the model to…
Descriptors: Models, Goodness of Fit, Comparative Analysis, Computer Software
Peer reviewed Peer reviewed
Direct linkDirect link
Rogers, Kimberly B.; Schroder, Tobias; Scholl, Wolfgang – Social Psychology Quarterly, 2013
Affect control theory and the stereotype content model share explanatory goals and employ compatible measurement strategies but have developed in largely separate literatures. The present article examines the models' commensurability and discusses new insights that can be gained by comparing theories. We first demonstrate that the unique…
Descriptors: Semantics, Simulation, Stereotypes, Prediction
Peer reviewed Peer reviewed
Direct linkDirect link
Yonas, Michael A.; Burke, Jessica G.; Brown, Shawn T.; Borrebach, Jeffrey D.; Garland, Richard; Burke, Donald S.; Grefenstette, John J. – Health Education & Behavior, 2013
Objective: To develop a conceptual computational agent-based model (ABM) to explore community-wide versus spatially focused crime reporting interventions to reduce community crime perpetrated by youth. Method: Agents within the model represent individual residents and interact on a two-dimensional grid representing an abstract nonempirically…
Descriptors: Simulation, Crime, Disclosure, Intervention
Powers, Richard B.; Boyle, William – 1983
The purpose of the Commons Game is to teach students how social traps work; that is, that short-term individual gain tends to dominate long-term collective gain. Simulations of Commons Dilemma have grown considerably in the last decade; however, the research has used small face-to-face groups to study behavior in the Commons. To compare the…
Descriptors: Behavior Patterns, College Students, Comparative Analysis, Fines (Penalties)