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Venus Ho; Emily Stonehouse; Ori Friedman – Developmental Psychology, 2024
Although stories for children often feature supernatural and fantastical events, children themselves often prefer realistic events when choosing what should happen in a story. In two experiments, we investigated whether 3- to 5-year-olds (total N = 240 from diverse backgrounds) might be more likely to include fantastical events in stories about…
Descriptors: Fiction, Fantasy, Child Development, Preferences
Lambert, Richard – Center for Educational Measurement and Evaluation, 2022
Each game within the Ignite by Hatchâ„¢ gaming environment belongs to an overall developmental domain and skills-based subdomain and is intended to meet the developmental needs of children at specific skill levels. These skill levels (Beginning, Emerging, Intermediate, Accomplishing, and Proficient+) form an intended developmental pathway. Children…
Descriptors: Formative Evaluation, Child Development, Developmental Stages, Computer Games
Jamie J. Jirout; Sierra Eisen; Zoe S. Robertson; Tanya M. Evans – Grantee Submission, 2022
Play is a powerful influence on children's learning and parents can provide opportunities to learn specific content by scaffolding children's play. Parent-child synchrony (i.e., harmony, reciprocity and responsiveness in interactions) is a component of parent-child interactions that is not well characterized in studies of play. We tested whether…
Descriptors: Play, Mothers, Parent Child Relationship, Executive Function
Chow, Anthony S.; Smith, Kathelene McCarty; Sun, Katherine – Educational Technology & Society, 2012
This study explored the impact of using best practices identified in previous studies in designing age-appropriate websites for middle and high school youth. Utilizing a mixed-method approach, 31 middle and 22 high school youth took part in six focus groups across four states. Participants were introduced to a website specifically designed for…
Descriptors: Web Sites, Mixed Methods Research, Statistical Analysis, Best Practices
Matthews, John; Seow, Peter – International Journal of Art & Design Education, 2007
This article investigates very young children's use of a stylus-driven, electronic painting and drawing on the tablet PC. The authors compare their development in the use of this device with their use of other mark-making media, including those which derive from pencil and paper technologies and also with mouse-driven electronic paintbox programs.…
Descriptors: Young Children, Semiotics, Computer Uses in Education, Freehand Drawing

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