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Babacan Çörekci, Tugçe – Design and Technology Education, 2023
The concept of play supports the experiential and creative aspects of the design field because it is a familiar and fun phenomenon and involves interaction. The use of game-based learning in design processes will increase participation by supporting the regulation of these processes and the problematic aspects of the design studio course, which is…
Descriptors: Game Based Learning, Architectural Education, Workshops, Teaching Methods
Jost, Patrick – International Association for Development of the Information Society, 2021
Educators are increasingly confronted with technology-driven learning scenarios. Even before the push from the current pandemic, digital learning apps became an integrated didactic tool. Advanced computing can thereby support the digital content creation for educational courses offered on mobile platforms. Computed media content such as natural…
Descriptors: Artificial Intelligence, Computer Software, Nonverbal Communication, Decision Making
Huertas-Abril, Cristina A.; Muszynska, Barbara – International Journal of Computer-Assisted Language Learning and Teaching, 2022
Massive Open Online Courses (MOOCs) have come to stay supported by the development of educational technologies, and within them, Language MOOCs (LMOOCs) are a phenomenon that has risen in expectations but also shown their limitations. This study aims at comparing students' preferences from two universities (UCO, Spain, and ULS, Poland) regarding…
Descriptors: Instructional Design, Cross Cultural Studies, Online Courses, Second Language Learning
Coskun, Zeynep Nesrin; Mitrani, Cagla – Cypriot Journal of Educational Sciences, 2020
The aim of the study is to design an effective instruction build on the Dick and Carey Model and game-based learning that enables an undiagnosed language learner of dyslexia, facing problems in vocabulary acquisition to acquire a pre-defined number of vocabularies in a given time. The method of the curriculum development study is based on a case…
Descriptors: Instructional Design, Vocabulary Development, Game Based Learning, Teaching Methods
Hsu, Ting-Chia; Chang, Shao-Chen; Liu, Nan-Cen – Educational Technology & Society, 2018
This study employed an eye-tracking machine to record the process of peer assessment. Each web page was divided into several regions of interest (ROIs) based on the frame design and content. A total of 49 undergraduate students with a visual learning style participated in the experiment. This study investigated the peer assessment attitudes of the…
Descriptors: Eye Movements, Measurement, Peer Evaluation, Web Sites
Augmented Reality, Virtual Reality and Their Effect on Learning Style in the Creative Design Process
Chandrasekera, Tilanka; Yoon, So-Yeon – Design and Technology Education, 2018
Research has shown that user characteristics such as preference for using an interface can result in effective use of the interface. Research has also suggested that there is a relationship between learner preference and creativity. This study uses the VARK learning styles inventory to assess students learning style then explores how this learning…
Descriptors: Simulated Environment, Educational Technology, Technology Uses in Education, Cognitive Style
López-Vargas, Omar; Ibáñez-Ibáñez, Jaime; Racines-Prada, Oswaldo – Educational Technology & Society, 2017
The present research's objective is to examine the effects of metacognitive scaffolding and cognitive style in the Field Dependence-Independence (FDI) dimension on cognitive load (CL) and learning achievement (LA) in high school students, when they interact with a hypermedia environment on philosophy (logic). Fifty-four students belonging to two…
Descriptors: High School Students, Metacognition, Cognitive Style, Difficulty Level
Reber, Jeffrey S.; Downs, Samuel D.; Peterson Nelson, Julie A. – Teaching of Psychology, 2017
This study employed a quasi-experimental design to test the effects of three pedagogies on learning outcomes in a simulated psychology of gender lecture. Results showed that meaning and relational pedagogies, as well as a combination of meaning, relational, and explanatory pedagogies, significantly improved participant learning beyond self-study…
Descriptors: Instructional Effectiveness, Teaching Methods, Outcomes of Education, Psychology
Kusumawati, Eny; Widiati, Utami – Journal of Education and Practice, 2017
Many scholars in language learning and teaching agree that vocabulary plays a vital role in a language learning. However, the way the vocabulary is presented to language learners, whether explicitly or implicitly, becomes central discussion in language literature. This study investigated the effect of explicit and implicit vocabulary instructions…
Descriptors: Foreign Countries, College Students, Technical Institutes, Engineering Education
Islam, Zahid – Design and Technology Education, 2019
It is evident from previous research that learner preference, cognitive load and effective learning are interconnected. Designers' individual characteristics and preferred modality of information delivery in the design studio has direct relation to the effective use of the information delivered. This study evaluates and discusses possibilities of…
Descriptors: Preferences, Constructivism (Learning), Cognitive Ability, Design
Aminah, Mimih; Kusumah, Yaya Sukjaya; Suryadi, Didi; Sumarmo, Utari – International Journal of Instruction, 2018
This paper reports the findings of a quasi-experiment that aims to investigate the role of metacognitive teaching-learning (MTL) and mathematical prior knowledge (MPK) on students' mathematical logical thinking ability (MLTA) and self-regulated learning (SRL). The subject of the study was 70 tenth-grade students inSumedang, Indonesia. One…
Descriptors: Metacognition, Mathematical Logic, Mathematics Instruction, Teaching Methods
Smets, Wouter – Universal Journal of Educational Research, 2017
This paper presents a checklist that scaffolds teachers' professional decision-making with regard to differentiated instruction. It discusses the way the concept of differentiated instruction may be applied in an evidence-informed way by presenting a checklist for high-quality differentiated instruction (DI). We tried to tackle the question of how…
Descriptors: Check Lists, Educational Quality, Teaching Methods, Scaffolding (Teaching Technique)
Wu, Qun; Wang, Yecheng – International Journal of Technology and Design Education, 2015
The purpose of this study is to identify the occurrence of Sudden Moments of Inspiration (SMI) in the sketching process of industrial design through experiments to explain the effect of sub consciousness on SMI. There are a pre-experiment and a formal experiment. In the formal experiment, nine undergraduates majoring in industrial design with same…
Descriptors: Undergraduate Students, Design, Majors (Students), Cognitive Style
Chaney, Heide L. – ProQuest LLC, 2017
Problem: Sepsis is a nocuous host response to infection that leads to organ dysfunction and hypotensive shock. Now deemed a public health burden, sepsis is predicted to increase as the population in the United States ages. Recent research conducted by the Centers for Disease Control and Prevention concluded that 80 percent of sepsis begins outside…
Descriptors: Microbiology, Adults, Primary Health Care, Pilot Projects
Yu, Baohua – Educational Studies, 2019
This study examined (1) differences in background, integrative/instrumental motivation, learning approach, leaning strategy and proficiency in second language (L2) and (2) the determinants of learning outcomes between Hong Kong and Mainland (Chinese) students. To achieve this, a questionnaire survey was distributed to 773 s language learners…
Descriptors: Learning Motivation, Learning Strategies, Curriculum Design, Language Proficiency