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Linjing Wu; Shuang Yu; Qingtang Liu; Junmin Ye; Xinxin Zheng; Jianhu Wang – Journal of Computing in Higher Education, 2025
Interdisciplinary collaboration is widely used in research, industry, and education. Understanding the differences in cognitive processes between cross-discipline and same-discipline groups can improve instruction in collaborative learning. In this study, students volunteered to participate in cross-discipline or same-discipline collaborative…
Descriptors: Intellectual Disciplines, Cooperative Learning, Comparative Analysis, Interdisciplinary Approach
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Fan, Weiqiao – Thinking Skills and Creativity, 2012
The objective of the instructional experiment was to examine if the use of thinking styles is flexible in traditional and hypermedia learning environments, and if a hypermedia learning environment possesses obvious advantages than a traditional environment in adapting to students with different thinking styles. The participant university students…
Descriptors: Foreign Countries, Cognitive Style, Thinking Skills, College Students
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Arbaugh, J. B.; Godfrey, Michael R.; Johnson, Marianne; Pollack, Birgit Leisen; Niendorf, Bruce; Wresch, William – Internet and Higher Education, 2009
In this literature review, we examine and assess the state of research of online and blended learning in the business disciplines with the intent of assessing the state of the field and identifying opportunities for meaningful future research. We review research from business disciplines such as Accounting, Economics, Finance, Information Systems…
Descriptors: Online Courses, Business Administration Education, Intellectual Disciplines, Educational Research
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Fernandez-Cardenas, Juan Manuel; Silveyra-De La Garza, Marcela Lucia – Technology, Pedagogy and Education, 2010
In this study the authors have looked at the use of interactive whiteboards (IWBs) in Mexico from a linguistic anthropological perspective. Twenty lessons were video recorded to compare the use of IWBs and traditional boards in different areas of the curriculum in primary schools. Data were analysed as a set of sequenced communicative events in…
Descriptors: Language Usage, Intellectual Disciplines, Foreign Countries, Comparative Analysis
Giguere, Louis – Journal of Distance Education, 2009
In 1997 the British Columbia Open University (BCOU) adopted a virtualization strategy based primarily on twinning off-line independent study distance education courses (textbook-based with study guide and telephone and e-mail tutor support) with alternate online versions (textbook-based with integrated conferencing and communications provided…
Descriptors: Independent Study, Open Universities, Adult Basic Education, Benchmarking
Tennessee Univ., Chattanooga. Center of Excellence for Computer Applications. – 1989
In addition to data on FY 1988-89, the 12 tables that constitute the major part of this report on computer utilization at the University of Tennessee at Chattanooga (UTC) provide comparisons among the 10 annual inventories that have been conducted, and demonstrate growth patterns over the 10-year period. The first five tables organize data by…
Descriptors: College Libraries, Comparative Analysis, Computer Assisted Instruction, Curriculum Development
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Conlon, Tom; Simpson, Mary – British Journal of Educational Technology, 2003
Compares the impact of information technology initiatives in Scottish schools with a study of schools in the Silicon Valley (California). Highlights include computer use by subject; frequency of computer use in schools; student attitudes; questionnaire responses; obstacles to use of technology; and implications for policymaking. (LRW)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Educational Policy, Elementary Secondary Education
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Randel, Josephine M.; And Others – Simulation & Gaming, 1992
Reviews empirical research from 1963 to 1991 that compared the instructional effectiveness of games to conventional classroom instruction. It is concluded that subject matter areas where very specific content can be targeted, especially mathematics, are more likely to show beneficial effects for gaming. (41 references) (LRW)
Descriptors: Comparative Analysis, Computer Assisted Instruction, Computer Games, Conventional Instruction