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Showing all 11 results Save | Export
Emilia Gracia – ProQuest LLC, 2024
This study examines the impact of High-Immersion Virtual Reality (HiVR) as a tool for teaching English L2 pragmatics to international students enrolled in an Intensive English Program at a US university. This research focuses on integrating HiVR into explicit L2 pragmatics instructional treatments. A quasi-experimental design was employed to…
Descriptors: Intensive Language Courses, Second Language Learning, Second Language Instruction, Computer Assisted Instruction
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Ebied, Mohammed – Journal of Educational Multimedia and Hypermedia, 2019
The current study aims to examine the effectiveness of an educational program based on cognitive load theory in developing multimedia production skills at General Diploma in Education in Najran University. Quasi-experimental study designs is used in the study and to collect data the researcher built achievement test and observation card to measure…
Descriptors: Foreign Countries, Cognitive Ability, Comparative Analysis, Multimedia Instruction
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Paik, Soojeong – English Teaching, 2022
This paper examined the effects of online English-medium instruction (EMI) on high school students' performing English face threatening speech acts, by assessing indirect expressions and token agreement (agreement plus but). Participants completed an English placement test and English pretest and posttest through a Google survey. English…
Descriptors: Speech Acts, English (Second Language), Second Language Learning, Second Language Instruction
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Sydorenko, Tetyana; Daurio, Phoebe; Thorne, Steven L. – Computer Assisted Language Learning, 2018
To address the problem of limited opportunities for practicing second language speaking in interaction, especially delicate interactions requiring pragmatic competence, we describe computer simulations designed for the oral practice of extended pragmatic routines and report on the affordances of such simulations for learning pragmatically…
Descriptors: Oral Language, Computer Mediated Communication, Second Language Learning, Second Language Instruction
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Hao, Jiangang; Shu, Zhan; von Davier, Alina – Journal of Educational Data Mining, 2015
Students' activities in game/scenario-based tasks (G/SBTs) can be characterized by a sequence of time-stamped actions of different types with different attributes. For a subset of G/SBTs in which only the order of the actions is of great interest, the process data can be well characterized as a string of characters (i.e., action string) if we…
Descriptors: Task Analysis, Data Analysis, Vignettes, Correlation
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Fukuzawa, Sherry; Boyd, Cleo – Canadian Journal for the Scholarship of Teaching and Learning, 2016
Large first year undergraduate courses have unique challenges in the promotion of student engagement and self-directed learning due to resource constraints that prohibit small group discussions with instructors. The Monthly Virtual Mystery was developed to increase student engagement in a large (N = 725) first year undergraduate class in…
Descriptors: Learner Engagement, Problem Based Learning, Teaching Methods, Grades (Scholastic)
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Yüzen, Abdulkadir; Karamete, Aysen – European Journal of Contemporary Education, 2016
In this study, using ADDIE instructional design model, it is aimed to prepare English language educational material for 4th grade primary students to teach them numbers. At the same time, ARCS model of motivation's attention, relevance and satisfaction phases are also taken into consideration. This study also comprises of Design Based Research…
Descriptors: Computer Assisted Instruction, Instructional Design, Elementary School Students, Grade 4
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Sarayani, Amir; Rashidian, Arash; Gholami, Kheirollah; Torkamandi, Hassan; Javadi, Mohammadreza – Journal of Continuing Education in the Health Professions, 2012
Introduction: Weight management is a new public health role for community pharmacists in many countries. Lack of expertise is one of the key barriers to counseling obese patients. We evaluated the comparative efficacy of three alternative continuing education (CE) meetings on weight management. Methods: We designed a randomized controlled trial…
Descriptors: Computer Assisted Instruction, Public Health, Cost Effectiveness, Vignettes
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Smith, Dennie; McLaughlin, Tim; Brown, Irving – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2012
This study explored computer animation vignettes as a replacement for live-action video scenarios of classroom behavior situations previously used as an instructional resource in teacher education courses in classroom management strategies. The focus of the research was to determine if the embedded behavioral information perceived in a live-action…
Descriptors: Classroom Techniques, Preservice Teacher Education, Preservice Teachers, Education Courses
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Bedek, Michael; Seitlinger, Paul; Kopeinik, Simone; Albert, Dietrich – Electronic Journal of e-Learning, 2012
Digital educational games (DEGs) possess the potential of providing an appealing and intrinsically motivating learning context. Usually this potential is either taken for granted or examined through questionnaires or interviews in the course of evaluation studies. However, an "adaptive" game would increase the probability of a DEG being…
Descriptors: Foreign Countries, Educational Games, Computer Games, Computer Simulation
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Seabury, Brett A. – Journal of Teaching in Social Work, 2005
This paper presents an evaluation of two on-line-based programs designed to teach practice skills. One program teaches crisis intervention and the other teaches suicide assessment. The evaluation of the use of these programs compares outcomes for two groups of students, one using the interactive program outside a class context and the other using…
Descriptors: Crisis Intervention, Suicide, Social Work, Course Evaluation