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Gourlay, Lesley – Journal of New Approaches in Educational Research, 2021
The distinction between face-to-face and distant digitally-mediated educational engagement is a complex one, and the two modes are often combined in practice, via 'blended learning' or the use of a VLE [Virtual Learning Environment] to support campus-based teaching. The current COVID-19 pandemic has thrown this distinction into relief, in a…
Descriptors: Distance Education, Conventional Instruction, Comparative Analysis, Teaching Methods
Baturay, Meltem Huri; Toker Sacip – Turkish Online Journal of Distance Education, 2019
The study investigates the effect of delivery types of (virtual and face-to-face) collaborative learning environments on the development of trust among group members in a graduate course. For this aim, a quasi-experimental, non-equivalent group comparison was used. It comprised a total of 64 participants -- 21 in the face-to-face group, and 43 in…
Descriptors: Comparative Analysis, Trust (Psychology), Cooperative Learning, Virtual Classrooms
Callis-Duehl, Kristine; Idsardi, Robert; Humphrey, Eve A.; Gougis, Rebekka Darner – Journal of Science Education and Technology, 2018
We explored the scientific argumentation that occurs among university biology students during an argumentation task implemented in two environments: face-to-face in a classroom and online in an asynchronous discussion. We observed 10 student groups, each composed of three students. Our analysis focused on how students respond to their peers'…
Descriptors: College Students, Biology, Persuasive Discourse, Conventional Instruction
Eshuis, Elise H.; ter Vrugte, Judith; Anjewierden, Anjo; Bollen, Lars; Sikken, Jakob; de Jong, Ton – International Journal of Computer-Supported Collaborative Learning, 2019
New societal demands call for schools to train students' collaboration skills. However, research thus far has focused mainly on promoting collaboration to facilitate knowledge acquisition and has rarely provided insight into how to train students' collaboration skills. This study demonstrates the positive effects on the quality of students'…
Descriptors: Educational Quality, Vocational Education, Computer Assisted Instruction, Cooperative Learning
Rashid, Mamunur; Sarkar, Jyotirmoy – Educational Research Quarterly, 2018
Students in an online statistics course were prone to become increasingly disengaged as the semester progressed. In Spring 2015, we took a proactive measure to retain student engagement by introducing a cyber mentoring session. We describe the framework, operation and effectiveness of cyber mentoring in improving students' learning experience and…
Descriptors: Online Courses, Statistics, Educational Technology, Technology Uses in Education
Billingsley, William; Torbay, Rosemary; Fletcher, Peter R.; Thomas, Richard N.; Steel, Jim R. H.; Süß, Jörn Guy – ACM Transactions on Computing Education, 2019
One of the challenges of global software engineering courses is to bring the practices and experience of large geographically distributed teams into the local and time-limited environment of a classroom. Over the last 6 years, an on-campus studio course for software engineering has been developed at the University of Queensland (UQ) that places…
Descriptors: Computer Science Education, Universities, Undergraduate Students, Teaching Methods
Salter, Susan; Douglas, Tracy; Kember, David – Educational Action Research, 2017
Two mechanisms for engaging in critical reflective dialogue are discussed and compared: face-to-face meetings and asynchronous online discussion. The context is an umbrella action research project, with over 20 participants, which aimed to improve practices in online teaching and contribute to the development of graduate attributes. The article…
Descriptors: Comparative Analysis, Meetings, Interpersonal Communication, Computer Mediated Communication
Galyon, Charles E.; Heaton, Eleanore C. T.; Best, Tiffany L.; Williams, Robert L. – Social Psychology of Education: An International Journal, 2016
Though class participation and group cohesion have shown some potential to promote student performance in conventional classrooms, their efficacy has not yet been demonstrated in an online-class setting. Group cohesion, defined as member attraction to and self-identification with a group, is thought to promote positive interdependence and the…
Descriptors: Comparative Analysis, Group Unity, Student Participation, Tests
Aquila, Meredith Suzanne Hahn – ProQuest LLC, 2017
This dissertation explores the ways that instructors at a community college perceive instructor-student rapport in online and face-to-face classes. While instructor-student rapport has been shown to play an important role in student retention and success (Benson, Cohen, & Buskist, 2005; Granitz, Koernig, & Harich, 2009; Murphy &…
Descriptors: Community Colleges, College Faculty, Best Practices, Online Courses
Olt, Phillip – Journal of Classroom Interaction, 2018
While American students increasingly choose to study online, most professors remain skeptical of its quality. This paper explores the perspectives of history professors at a liberal arts institution regarding their general education classes taught face-to-face (F2F) and online, focusing on interactive communication with students between the two…
Descriptors: College Faculty, Teacher Attitudes, Electronic Learning, History Instruction
Huang, Biyun; Hwang, Gwo-Jen; Hew, Khe Foon; Warning, Peter – Distance Education, 2019
Gamification offers potential for improving students' online discussion quantity and the depth of discussion content. However, very few studies have examined the social network patterns when students are posting and providing peer-feedback to each other in gamification-based environments. In response to those gaps, this study used a learning…
Descriptors: Computer Games, Peer Relationship, Comparative Analysis, Feedback (Response)
Turula, Anna – Technology, Pedagogy and Education, 2018
The article investigates a system of academic education called tutoring implemented in a blended format. It looks at this teaching and learning experience based on the results of a student satisfaction survey (N = 9) as well as the analysis of the discourse between the tutor and six tutees recorded during four meetings: two traditional and two…
Descriptors: Academic Education, Tutoring, Blended Learning, Teaching Methods
Hansen, David E. – Journal of Marketing Education, 2016
Researchers have found that the electronic methods in use for online team communication today increase communication quality in project-based work situations. Because communication quality is known to influence group cohesion, the present research examined whether online student project teams are more cohesive than traditional teams. We tested…
Descriptors: College Students, State Universities, Marketing, Electronic Learning
Van Eaton, Grant; Clark, Douglas B.; Smith, Blaine E. – International Journal of Education in Mathematics, Science and Technology, 2015
Students playing digital learning games in the classroom rarely play alone, even in digital games that are ostensibly "single-player" games. This study explores the patterns of physics reasoning that emerge in face-to-face and online forum collaboration while students play a physics-focused educational game in their classroom. We…
Descriptors: Physics, Educational Games, Online Courses, Computer Mediated Communication
Chen, Chih-Hung; Hwang, Gwo-Jen – Educational Technology & Society, 2017
Previous research has illustrated the importance of acquiring knowledge from authentic contexts; however, without full engagement, students' learning performance might not be as good as expected. In this study, a Team Competition-based Ubiquitous Gaming approach was proposed for improving students' learning effectiveness in authentic learning…
Descriptors: Teamwork, Competition, Educational Games, Learning Activities