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Barton, Irving Gary, Jr. – ProQuest LLC, 2017
Military education is held to high standards for our servicemen and women. The purpose of this quantitative, comparative study was to determine if significant differences existed in learning styles relative to military experience as determined by learning in a serious game environment. Study results are expected to advance the state of research in…
Descriptors: Educational Games, Evaluation Methods, Military Training, Comparative Analysis
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Sun, Jerry Chih-Yuan; Kuo, Cian-Yu; Hou, Huei-Tse; Lin, Yu-Yan – Educational Technology & Society, 2017
The purposes of this study were to provide a game-based anti-phishing lesson to 110 elementary school students in Taiwan, explore their learning behavioral patterns, and investigate the effects of the flow states on their learning behavioral patterns and learning achievement. The study recorded behaviour logs, and applied a pre- and post-test on…
Descriptors: Educational Games, Electronic Learning, Educational Technology, Elementary School Students
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Korkmaz, Murat; Esen, Binnaz Kiran – Education, 2013
The aim of this study is to design and evaluate a peer-training program about changing students' internet use habits. This study was conducted with students from two different elementary schools in Mersin, Turkey, who were enrolled in 7th or 8th grade in the 2009-2010 academic year. A total of 24 students participated in the program, 12 of whom…
Descriptors: Peer Teaching, Elementary School Students, Foreign Countries, Experimental Colleges