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Amy Adair; Michael Sao Pedro; Janice Gobert; Jessica A. Owens – Grantee Submission, 2023
Developing models and using mathematics are two key practices in internationally recognized science education standards such as the Next Generation Science Standards (NGSS, 2013). In this paper, we used a virtual performance-based formative assessment to capture students' competencies at both "developing" and "evaluating"…
Descriptors: Student Evaluation, Mathematical Models, Competence, Scientific Research
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Hameedur Rahman; Samiya Abdul Wahid; Faizan Ahmad; Numan Ali – Education and Information Technologies, 2024
Virtual classrooms based on the metaverse or virtual reality are useful and effective for imparting basic chemistry concepts. Interactive and immersive environments can effectively teach fundamental chemistry concepts, such as chemical bonding and formulas, thereby making these otherwise abstract and intangible ideas more accessible and…
Descriptors: Chemistry, Science Instruction, Game Based Learning, Computer Simulation
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Seunghan Lee; Amar Sadanand Shetty; Lora A. Cavuoto – IEEE Transactions on Learning Technologies, 2024
Recent usage of virtual reality (VR) technology in surgical training has emerged because of its cost-effectiveness, time savings, and cognition-based feedback generation. However, the quantitative evaluation of its effectiveness in training is still not thoroughly studied. This article demonstrates the effectiveness of a VR-based surgical training…
Descriptors: Markov Processes, Computer Simulation, Teaching Methods, Surgery
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Sajjad Salimi; Zahra Asgari; Amirreza Mohammadnejad; Ashkan Teimazi; Mitra Bakhtiari – Anatomical Sciences Education, 2024
Anatomy is the cornerstone of medical education. Virtual reality (VR) and augmented reality (AR) technologies are becoming increasingly popular in the development of anatomy education. Various studies have evaluated VR and AR in anatomy education. This meta-analysis aims to evaluate the effectiveness of VR and AR in anatomical education. The…
Descriptors: Computer Simulation, Anatomy, Science Instruction, Teaching Methods
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Nyirahabimana, Pascasie; Minani, Evariste; Nduwingoma, Mathias; Kemeza, Imelda – Journal of Baltic Science Education, 2023
The research on students' perceptions after implementing a teaching style is recommended due to its potential to inform reformed education. The present study surveyed 319 students and revealed their perceptions of multimedia usage in teaching and learning quantum physics. Among these students, 156 were surveyed after learning quantum physics with…
Descriptors: Physics, Science Instruction, Computer Simulation, Video Technology
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Mark H. Newton; Leonard A. Annetta – Science & Education, 2025
Climate change is a nuanced global issue with a scope that is often difficult to fully appreciate. This study examined an undergraduate course focused on the impacts and responses to climate change on the Outer Banks of North Carolina, USA. The course utilized a socioscientific issues (SSI) approach to examine global climate change in a local…
Descriptors: Climate, Science Education, Environmental Education, Field Experience Programs
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Hughes, Franklin P.; Keller, Karen L. – HAPS Educator, 2022
Recently, we saw a forced transition in educational practice from traditional methods to online and virtual learning as higher education, along with nearly all aspects of society, was disrupted due to the COVID-19 pandemic. As many of us have returned to face-to-face instruction, questions remain regarding modes of instruction and what forms of…
Descriptors: Teaching Methods, Physiology, Pandemics, Preferences
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Falode, Oluwole Caleb; Usman, Hussaini; Chukwuemeka, Emeka Joshua; Mohammed, Asabe Hadiza – Pedagogical Research, 2020
This study investigated the effects of Physical and Virtual Laboratories on the Attitude of secondary school students' attitude towards learning Geography in North Central Nigeria. The study adopted a quasi-experimental research design. The sample size of the research consisted of 768 students from 12 secondary schools in North Central zone…
Descriptors: Student Attitudes, Geography Instruction, Comparative Analysis, Teaching Methods
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Tack, Anaïs; Piech, Chris – International Educational Data Mining Society, 2022
How can we test whether state-of-the-art generative models, such as Blender and GPT-3, are good AI teachers, capable of replying to a student in an educational dialogue? Designing an AI teacher test is challenging: although evaluation methods are much-needed, there is no off-the-shelf solution to measuring pedagogical ability. This paper reports…
Descriptors: Artificial Intelligence, Dialogs (Language), Bayesian Statistics, Decision Making
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Chun-Chun Chang – Journal of Computer Assisted Learning, 2024
Background: Cultivating students' problem-solving knowledge and skills in the workspace has been regarded as a primary goal in technical and vocational education. To this end, students are usually guided to complete the learning of workspace knowledge and skills by following the question, prompt, interaction and evaluation (QPIE) procedure.…
Descriptors: Computer Simulation, Questioning Techniques, Evaluation Methods, Vocational Education
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Yu-Ting Chen; Ming Li; Mutlu Cukurova – Education and Information Technologies, 2024
Creative writing is a valuable skill that enables learners to become proficient writers. One reason students often struggle with creative writing is their lack of contextual experiences. Spherical video-based virtual reality (SVVR) has been argued to support students' writing through immersive virtual experiences. However, what specific…
Descriptors: Creative Writing, Writing Instruction, Teaching Methods, Computer Simulation
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Sosa, Ricardo; van Dijck, Max – Creativity Research Journal, 2022
The distinction between "Big-C" and "little-c" creativity implies that the generative process of celebrated creators is of a special type or degree. Arguments for and against such a hierarchy of creativity are found in the literature, primarily built on rhetorical argumentation. The aim of this work is to examine the rationale…
Descriptors: Creativity, Computer Simulation, Models, Social Systems
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Yiling Hu; Yanjun Chen; Bian Wu – Educational Technology & Society, 2025
As a key professional competence of teachers, empathy involves whether teachers can stand in the student's position to pay attention, understand their behavior, and make reasonable judgment and explanation of it. Researchers have discovered that 360° virtual reality (360° VR), a relatively recent form of media, can be particularly powerful in…
Descriptors: Empathy, Preservice Teachers, Teacher Education Programs, Video Technology
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Davidsen, Jacob; Larsen, Dorthe Vinther; Paulsen, Lucas; Rasmussen, Sten – Journal of Problem Based Learning in Higher Education, 2022
In this paper, we present and discuss an explorative study on the use of a social 360° virtual reality (360VR) for supporting case-based Problem Based Learning (case-PBL) in clinical medical education. In the context of case-PBL, we argue that our social 360VR learning space extends the design and application of cases in medical education by…
Descriptors: Problem Based Learning, Medical Education, Teaching Methods, Comparative Analysis
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Nikolic, Sasha; Ros, Montserrat; Jovanovic, Kosta; Stanisavljevic, Zarko – European Journal of Engineering Education, 2021
The laboratory is an integral component of engineering education, resulting in a multitude of studies. Generally, the research focus is on the laboratory innovation, rather than learning itself. It is observed that empirical evidence is strongly built around student perceptions of their learning or experience via survey instruments; and in some…
Descriptors: Engineering Education, Distance Education, Teaching Methods, Student Attitudes
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