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Jennifer Hu – ProQuest LLC, 2023
Language is one of the hallmarks of intelligence, demanding explanation in a theory of human cognition. However, language presents unique practical challenges for quantitative empirical research, making many linguistic theories difficult to test at naturalistic scales. Artificial neural network language models (LMs) provide a new tool for studying…
Descriptors: Linguistic Theory, Computational Linguistics, Models, Language Research
Botarleanu, Robert-Mihai; Dascalu, Mihai; Watanabe, Micah; Crossley, Scott Andrew; McNamara, Danielle S. – Grantee Submission, 2022
Age of acquisition (AoA) is a measure of word complexity which refers to the age at which a word is typically learned. AoA measures have shown strong correlations with reading comprehension, lexical decision times, and writing quality. AoA scores based on both adult and child data have limitations that allow for error in measurement, and increase…
Descriptors: Age Differences, Vocabulary Development, Correlation, Reading Comprehension
Le Roux, Elizabeth W.; Eccles, Renata; Abdoola, Shabnam; Graham, Marien; van der Linde, Jeannie – South African Journal of Childhood Education, 2022
Background: The use of mobile health (mHealth) technology is rapidly expanding in healthcare worldwide. mHealth tools may provide parents with access to resources essential for promoting language development. Aim: The current study aimed to determine how an mHealth parental resource influenced 42 preschool children's (4.0-5.11 months old) language…
Descriptors: Telecommunications, Handheld Devices, Low Income Groups, Early Childhood Education
Lambert, Richard – Center for Educational Measurement and Evaluation, 2022
Each game within the Ignite by Hatchâ„¢ gaming environment belongs to an overall developmental domain and skills-based subdomain and is intended to meet the developmental needs of children at specific skill levels. These skill levels (Beginning, Emerging, Intermediate, Accomplishing, and Proficient+) form an intended developmental pathway. Children…
Descriptors: Formative Evaluation, Child Development, Developmental Stages, Computer Games
Jamie J. Jirout; Sierra Eisen; Zoe S. Robertson; Tanya M. Evans – Grantee Submission, 2022
Play is a powerful influence on children's learning and parents can provide opportunities to learn specific content by scaffolding children's play. Parent-child synchrony (i.e., harmony, reciprocity and responsiveness in interactions) is a component of parent-child interactions that is not well characterized in studies of play. We tested whether…
Descriptors: Play, Mothers, Parent Child Relationship, Executive Function
Dore, Rebecca A.; Shirilla, Marcia; Hopkins, Emily; Collins, Molly; Scott, Molly; Shatz, Jacob; Lawson-Adams, Jessica; Valladares, Tara; Foster, Lindsey; Puttre, Hannah; Toub, Tamara Spiewak; Hadley, Elizabeth; Golinkoff, Roberta M.; Dickinson, David; Hirsh-Pasek, Kathy – Grantee Submission, 2019
Despite the prevalence of educational apps for children, there is little evidence of their effectiveness for learning. Here, children were asked to learn ten new words in a narrative mobile game that requires children use knowledge of word meanings to advance the game. Study 1 used a lab-based between-subjects design with middle-SES 4-year-olds…
Descriptors: Vocabulary Development, Computer Software, Preschool Children, Language Tests
Maleki, Hojjat; Ghasemi, Ali Aaghar; Moharami, Mehdi – Turkish Online Journal of Distance Education, 2015
Individual's response to anything related to the immediate context can form attitudes concerning the learning situation where the language is taught. As an attempt to shed new light on the issues relevant to attitude, this study investigated the extent to which a Computer-Assisted Vocabulary Learning (CAVL), Mandegar, can improve learners'…
Descriptors: Foreign Countries, High School Students, Males, Student Attitudes
Alt, Mary; Meyers, Christina; Figueroa, Cecilia – Journal of Speech, Language, and Hearing Research, 2013
Purpose: The purpose of this study was to determine whether children exposed to 2 languages would benefit from the phonotactic probability cues of a single language in the same way as monolingual peers and to determine whether crosslinguistic influence would be present in a fast-mapping task. Method: Two groups of typically developing children…
Descriptors: Regression (Statistics), Spanish, Cues, Task Analysis
Christensen, Elizabeth; Merrill, Paul; Yanchar, Stephen – Computer Assisted Language Learning, 2007
This research study compares the impact of a computer-based diglot reader with that of a sophisticated, computer-based, drill and practice program on second language acquisition. The affective benefits as well as depth and breadth of vocabulary development were examined. The diglot method, originally conceived by Burling, introduces second…
Descriptors: Vocabulary Development, Computer Assisted Instruction, Second Language Learning, Comparative Analysis