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Zhou, Wenying; Li, Xiaoshi – Knowledge Management & E-Learning, 2022
Many people who learn Chinese as a foreign language (CFL) have encountered challenges when it comes to character writing. This was a follow-up study of our quantitative study in 2019 that showed that mobile app was a significantly more effective method than pen-and-paper method to learn Chinese character writing. Thirty beginning CFL learners…
Descriptors: Orthographic Symbols, Writing (Composition), Computer Software, Telecommunications
Gorham, Tom; Jubaed, Sam; Sanyal, Tannishtha; Starr, Emma L. – Research-publishing.net, 2019
This chapter describes a small-scale pilot study in which participants in the experimental group learned how to write Japanese kanji characters within an immersive Virtual Reality (VR) graffiti simulator (the Kingspray Graffiti Simulator on the Oculus Rift VR system). In comparing the experimental group to the non-VR control group in the context…
Descriptors: Computer Simulation, Second Language Learning, Second Language Instruction, Teaching Methods
Sieh, Yu-cheng – Taiwan Journal of TESOL, 2016
In an attempt to compare how orthography and phonology interact in EFL learners with different reading abilities, online measures were administered in this study to two groups of university learners, indexed by their reading scores on the Test of English for International Communication (TOEIC). In terms of "accuracy," the less-skilled…
Descriptors: Comparative Analysis, Word Recognition, Phonology, English (Second Language)

Greenbaum, Sidney; Nelson, Gerald – World Englishes, 1996
The International Corpus of English (ICE) was initiated to support study of the English used in countries where English is either a majority first language or an official additional language. The national or regional corpora are expected to conform to a specified common design. Software exists to facilitate the grammatical annotations of the…
Descriptors: Abstracts, Comparative Analysis, Computer Software, English