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Haya Shamir; Erik Yoder; David Pocklington – Online Submission, 2023
Identifying effective means of ameliorating achievement gaps and addressing literacy deficits is essential. Computer-assisted instruction (CAI) is one avenue for providing this effective instruction to the students that can most benefit from it. In the current study, kindergarten students in a public school district in Illinois received…
Descriptors: Teaching Methods, Literacy Education, Computer Assisted Instruction, Achievement Gap
Katarzyna Gajda – International Association for Development of the Information Society, 2024
The integration of mobile technology in language education represents notable progress, providing a versatile tool for learners of different ages to acquire a language. The poster will focus on research evaluating the efficacy of the Duolingo mobile app in augmenting Russian language proficiency for A1 and B1 level students at the University of…
Descriptors: Second Language Instruction, Second Language Learning, Computer Software, Computer Assisted Instruction
Bacca-Acosta, Jorge; Tejada, Julian; Lampropoulos, Georgios; Avila, Cecilia – CALICO Journal, 2023
Virtual reality (VR) is gaining momentum in language education thanks to technological advances and technology at a cost that is affordable for deploying a learning experience. However, there is a need for more research to identify the topics that are most suitable to be taught using VR in English as a foreign language (EFL) courses. In order to…
Descriptors: Eye Movements, English (Second Language), Second Language Learning, Second Language Instruction
Hughes-Berheim, Sarah S.; Cheimariou, Spyridoula; Shelley-Tremblay, John F.; Doheny, Margaret M.; Morett, Laura M. – Discourse Processes: A Multidisciplinary Journal, 2022
Taken together, the Coherence Principle of Multimedia Learning Theory and the Integrated Systems Hypothesis propose that co-occurring and semantically congruent verbal and visual information should be integrated into one mental representation that enhances memory. The purpose of this paper was to examine how learning pseudowords with matching…
Descriptors: Nonverbal Communication, Vocabulary Development, Systems Approach, Reading Processes
Lambert, Richard – Center for Educational Measurement and Evaluation, 2022
Each game within the Ignite by Hatchâ„¢ gaming environment belongs to an overall developmental domain and skills-based subdomain and is intended to meet the developmental needs of children at specific skill levels. These skill levels (Beginning, Emerging, Intermediate, Accomplishing, and Proficient+) form an intended developmental pathway. Children…
Descriptors: Formative Evaluation, Child Development, Developmental Stages, Computer Games
Karam, Rita; Pane, John F.; Griffin, Beth Ann; Robyn, Abby; Phillips, Andrea; Daugherty, Lindsay – Educational Technology Research and Development, 2017
Studies on blended education pay little attention to implementation, thus limiting the understanding of how such programs contribute to student math learning. This article examines the implementation of a widely used blended algebra curriculum and the relationship between implementation and student outcomes. The study was conducted in 74 middle…
Descriptors: Program Implementation, Blended Learning, Technology Uses in Education, Mathematics Instruction
Mikulan, Krunoslav; Legac, Vladimir; Oreski, Predrag – Athens Journal of Education, 2017
In this paper the authors present some of the results of a research into the influence of information and communication technologies (ICT) on foreign language (FL) teaching. The survey was conducted on a sample of 255 FL teachers (N= 255) in the Republic of Croatia. The teachers are employed at primary and secondary schools, or at universities,…
Descriptors: Comparative Analysis, Information Technology, Language Teachers, Teacher Attitudes
Rodrigo, Ma. Mercedes T.; Baker, Ryan S. J. D.; Rossi, Lisa – Teachers College Record, 2013
Background: Off-task behavior can be defined as any behavior that does not involve the learning task or material, or where learning from the material is not the primary goal. One suggested path for understanding how to address off-task behavior is to study classrooms where off-task behavior is less common, particularly in Asia, in order to…
Descriptors: Student Behavior, Foreign Countries, Time on Task, Intelligent Tutoring Systems
Habgood, M. P. Jacob; Ainsworth, Shaaron E. – Journal of the Learning Sciences, 2011
The concept of "intrinsic motivation" lies at the heart of the user engagement created by digital games. Yet despite this, educational software has traditionally attempted to harness games as extrinsic motivation by using them as a sugar coating for learning content. This article tests the concept of "intrinsic integration" as…
Descriptors: Educational Games, Incentives, Student Motivation, Time on Task

Bannert, Maria – Journal of Computer Assisted Learning, 2000
This paper focuses on the effectiveness and feasibility of two different kinds of individual learners' support in software training in undergraduate classroom settings. Describes varied user interfaces, including a training wheels interface; compares tutor instruction versus self-learning material; and considers learning time, learning outcomes,…
Descriptors: Comparative Analysis, Computer Interfaces, Computer Software, Higher Education

Baron, Lois J.; Abramai, Phillip C. – Journal of Computing in Childhood Education, 1992
Investigated the effects of group size and exposure time in the use of a commercially prepared tutorial program or drill-and-practice software by 168 fifth and sixth graders. Found that exposure time was related to students' scores on posttests. Results suggested a need to examine allocated time in microcomputer learning situations. (LB)
Descriptors: Academic Achievement, Comparative Analysis, Computer Assisted Instruction, Computer Software
Pan, Alex – 1996
Computerized storybook maker programs can motivate young children to learn to read and write as they play. This study compared perceptions and performances of young children and adult students on the StoryBook Weaver program. Participants were 26 first graders and 23 preservice teachers. Both groups of students were asked to compose stories on a…
Descriptors: Adult Students, Childrens Writing, Comparative Analysis, Computer Assisted Instruction