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Showing 1 to 15 of 117 results Save | Export
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Schneider, Bertrand; Blikstein, Paulo – Journal of Science Education and Technology, 2018
In this paper, we describe an experiment that compared the use of a Tangible User Interface (physical objects augmented with digital information) and a set of Contrasting Cases as a preparation for future learning. We carried out an experiment (N = 40) with a 2 × 2 design: the first factor compared traditional instruction ("Tell &…
Descriptors: Computer Interfaces, Computer Uses in Education, Comparative Analysis, Conventional Instruction
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Kachroo, Upasana; Vinod, Elizabeth; Balasubramanian, Sivakumar; W., Jesi; Prince, Neetu – Advances in Physiology Education, 2018
A good understanding of red cell indexes can aid medical students in a considerable manner, serving as a basis to unravel both concepts in red cell physiology and abnormalities associated with the same. In this study, we tried to assess whether an interactive animation was helpful in improving student comprehension and understanding of red cell…
Descriptors: Animation, Medical Students, Cytology, Medical Education
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Raiyn, Jamal – Journal of Education and Practice, 2016
Various concepts have been introduced to improve students' analytical thinking skills based on problem based learning (PBL). This paper introduces a new concept to increase student's analytical thinking skills based on a visual learning strategy. Such a strategy has three fundamental components: a teacher, a student, and a learning process. The…
Descriptors: Visual Learning, Thinking Skills, Student Improvement, Elementary School Students
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Xiang, X.; Liu, Y. – Journal of Computer Assisted Learning, 2017
Understanding geographic changes has become an indispensable element in geography education. Describing and analyzing changes in space require spatial thinking skills emphasized in geography curriculum but often pose challenges for secondary school students. This school-based research targets a specific strand of spatial thinking skills and…
Descriptors: Secondary School Students, Geography Instruction, Spatial Ability, Maps
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Cheung, Yin Ling – Asia-Pacific Education Researcher, 2016
Much research has been conducted to investigate the quality of writing and high-level revisions in word processing-assisted and pen-and-paper writing modes. Studies that address cognitive aspects, such as experience and comfort with computers, by which students compose essays during writing assessments have remained relatively unexplored. To fill…
Descriptors: Foreign Countries, Writing (Composition), Computer Uses in Education, Educational Technology
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Hsu, Hsiao-Ping; Tsai, Bor-Wen; Chen, Che-Ming – Journal of Geography, 2018
Teaching high-school geomorphological concepts and topographic map reading entails many challenges. This research reports the applicability and effectiveness of Google Earth in teaching topographic map skills and geomorphological concepts, by a single teacher, in a one-computer classroom. Compared to learning via a conventional instructional…
Descriptors: Maps, Map Skills, Educational Technology, Computer Uses in Education
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Pihlap, Sirje – International Journal for Technology in Mathematics Education, 2017
Studies of the impact of various types of computer use on the results of learning and student motivation have indicated that the use of computers can increase learning motivation, and that computers can have a positive effect, a negative effect, or no effect at all on learning outcomes. Some results indicate that it is not computer use itself that…
Descriptors: Educational Technology, Computer Uses in Education, Mathematics Instruction, Grade 9
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Basoz, Tutku; Can, Dilek Tüfekci – Cypriot Journal of Educational Sciences, 2016
Semiotics has recently achieved some prominence as a theoretical foundation for foreign language learning/teaching. Though there have been a number of research on the semiotics in foreign language learning, the practical use of semiotics in preschool classroom environment still remains unanswered. What is more, the effectiveness of computers on…
Descriptors: Semiotics, Preschool Children, Vocabulary Development, Computer Uses in Education
Wells, Sandra H. – ProQuest LLC, 2018
The purpose of this quantitative descriptive comparative study was to investigate and explore the usage of multimedia instructional tools (MMITs) in an integrated business applications course to determine if there was a statistically significant difference in the gain scores between the pretest and posttest scores of high school students who used…
Descriptors: Multimedia Materials, High School Students, Business Education, Multimedia Instruction
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Saltarelli, Andrew J.; Roseth, Cary J.; Saltarelli, William A. – Anatomical Sciences Education, 2014
Multimedia and simulation programs are increasingly being used for anatomy instruction, yet it remains unclear how learning with these technologies compares with learning with actual human cadavers. Using a multilevel, quasi-experimental-control design, this study compared the effects of "Anatomy and Physiology Revealed" (APR) multimedia…
Descriptors: Anatomy, Human Body, Multimedia Instruction, Computer Simulation
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Ryan, Sarah; Kaufman, Julia; Greenhouse, Joel; She, Ruicong; Shi, Judy – Community College Journal of Research and Practice, 2016
Whether through the use of online-only or hybrid/blended formats, colleges and universities across the country are increasingly utilizing online platforms as a medium for the delivery of instruction. At the same time, we know little about how student learning outcomes are related to students' engagement with online instructional formats. In…
Descriptors: Community Colleges, Two Year College Students, Blended Learning, Online Courses
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Manero, Borja; Torrente, Javier; Fernandez-Vara, Clara; Fernandez-Manjon, Baltasar – IEEE Transactions on Learning Technologies, 2017
This study examines the influence of players' age, gender, and gaming preferences and habits (from now on, "gaming preferences") on the effectiveness of a specific videogame that has been designed to increase the interest towards classical theater among teenagers. Using a validated instrument, participants were divided into four groups…
Descriptors: Computer Uses in Education, Gender Differences, Age Differences, Instructional Effectiveness
Luo, Wei; Pelletier, Jon; Duffin, Kirk; Ormand, Carol; Hung, Wei-chen; Shernoff, David J.; Zhai, Xiaoming; Iverson, Ellen; Whalley, Kyle; Gallaher, Courtney; Furness, Walter – Journal of Geoscience Education, 2016
The long geological time needed for landform development and evolution poses a challenge for understanding and appreciating the processes involved. The Web-based Interactive Landform Simulation Model--Grand Canyon (WILSIM-GC, http://serc.carleton.edu/landform/) is an educational tool designed to help students better understand such processes,…
Descriptors: Computer Simulation, Teaching Methods, Computer Uses in Education, Comparative Analysis
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Sewasew, Daniel; Mengestle, Missaye; Abate, Gebeyehu – Educational Research and Reviews, 2015
The aim of this study was to compare PPT and traditional lecture method in material understandability, effectiveness and attitude among university students. Comparative descriptive survey research design was employed to answer the research questions raised. Four hundred and twenty nine participants were selected randomly using stratified sampling…
Descriptors: Comparative Analysis, Computer Uses in Education, Lecture Method, Conventional Instruction
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Elfeky, Abdellah – International Journal on E-Learning, 2017
The study aims to examine the impact of social networks of a "Computer in Teaching" course on the achievement and attitudes students at the faculty of education at Najran University. The sample consists of (60) students from the third level in the special education program, (30) students represented the control group whereas the other…
Descriptors: Higher Education, Student Attitudes, College Students, Teacher Attitudes
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