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Tarosh Jacob; Stephanie Centofanti – Journal of Computing in Higher Education, 2024
Innovative, pedagogically informed instructional design is instrumental in increasing student engagement and improving learning outcomes in online learning environments. Interactive learning resources provide students with the opportunity to engage with content in a more personalised manner. H5P (HTML 5 Package) is a collaborative platform that…
Descriptors: Instructional Design, Outcomes of Education, Learning Management Systems, Cooperative Learning
Haipeng Wan; Xue Zhang; Xinxue Yang; Shan Li – Education and Information Technologies, 2024
This study investigated the impact of problematization-oriented scaffolding and structuring-oriented scaffolding, incorporated within instructional videos, on students' computational thinking and their performance in programming education. We recruited 86 participants from three senior classes at a high school. Each of the three classes was…
Descriptors: Scaffolding (Teaching Technique), Instructional Design, Thinking Skills, Computer Science Education
Yang, Zhiyuan; Xiang, Wei; You, Weitao; Sun, Lingyun – International Journal of Technology and Design Education, 2021
Design education and practices increasingly involve distributed collaboration. However, its effects on students' design processes, and on the nature of collaboration instruction, remain unclear. The aim of this study was to extend the present understanding of distributed collaborative design by comparing the design activities regarding…
Descriptors: Design, Educational Practices, Teacher Collaboration, Comparative Analysis
Baichang Zhong; Xiaofan Liu; Shuiyan Huang – Technology, Pedagogy and Education, 2025
While pair learning (PL) is considered a potential method in STEM education including robotics education (RE), the question of how to pair students for superior learning effects remains. Current grouping strategies for PL in RE are constrained by fixed grouping (FG) and short of attention to dynamic grouping (DG). Therefore, this study aims to…
Descriptors: Robotics, Cooperative Learning, Comparative Analysis, Computer Science Education
Fu, Qing-Ke; Zou, Di; Xie, Haoran; Cheng, Gary; Hwang, Gwo-Jen – Education and Information Technologies, 2022
Digital games have become increasingly popular. However, many teachers may not have relevant knowledge and experience of designing and implementing digital game-based teaching in formal classrooms. This study proposed a collaborative design approach to facilitate pre-service teachers' abilities of designing for learning with a digital game. To…
Descriptors: Computer Games, Instructional Design, Constructivism (Learning), Teaching Methods
Hyunkyung Lee; Curtis J. Bonk – Technology, Pedagogy and Education, 2024
This study examined the effects of reflective practices (RP) on self-directed learning competencies (SDLC) as well as the relationship between technology-mediated collaborative learning (TMCL) as a reflective practice and SDLC in a preservice teachers' class. Regression analyses were conducted to examine the effects of RP on SDLC. In addition, a…
Descriptors: Independent Study, Preservice Teachers, Teacher Education Programs, Comparative Analysis
Exploring Social and Cognitive Engagement in Small Groups through a Community of Learners (CoL) Lens
Nennig, Hannah T.; States, Nicole E.; Macrie-Shuck, Michael; Fateh, Shaghayegh; Gunes, Zubeyde Demet Kirbulut; Cole, Renee; Rushton, Gregory T.; Shah, Lisa; Talanquer, Vicente – Chemistry Education Research and Practice, 2023
A variety of research studies reveal the advantages of actively engaging students in the learning process through collaborative work in the classroom. However, the complex nature of the learning environment in large college general chemistry courses makes it challenging to identify the different factors that affect students' cognitive and social…
Descriptors: Chemistry, Science Instruction, Learner Engagement, Active Learning
Guaman-Quintanilla, Sharon; Everaert, Patricia; Chiluiza, Katherine; Valcke, Martin – Education Sciences, 2022
This study examines the effects of a design thinking intervention on first-year students' teamwork skills from a multi-actor perspective. A design thinking course was evaluated throughout a semester. Six-hundred-and-forty university students participated, guided by twenty-six facilitators. The students received in-class training and worked in…
Descriptors: Teamwork, Design, Thinking Skills, Teaching Methods
David Besong Tataw – Journal on Excellence in College Teaching, 2024
This study assessed perceived learning outcomes in a team-lecture hybrid (TLH) instructional design in six public affairs and health administration courses implemented in 2011 and 2012. A cross sectional and prospective survey design was implemented using descriptive statistics, regression analysis and qualitative analysis. Results show students…
Descriptors: Lecture Method, Outcomes of Education, Teaching Methods, Team Teaching
Eimear Nolan; YingFei Héliot; Bart Rienties – Journal of Studies in International Education, 2024
Increased levels of internationalization have led to individuals working in multicultural organizations, a trend that is likely to continue for the foreseeable future. To navigate these environments successfully, more emphasis is being placed on the importance of higher education in preparing and arming the future workforce with the international…
Descriptors: Intercultural Communication, Cultural Awareness, Management Development, Business Administration Education
Renee Bouley – Journal of Chemical Education, 2022
In-class activities that use a collaborative learning approach were developed for a one-semester biochemistry course as a way to achieve higher student engagement. The redesign of this course from a traditional lecture to a format that incorporated a significant active learning component without reducing the amount of content is described. These…
Descriptors: High Achievement, Biochemistry, Class Activities, Feedback (Response)
Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Strong, Kristin M.; Lawanto, Oenardi; Wilson-Lopez, Amy – Journal of Technology Education, 2020
Engineering design was integrated into K-12 science education in the "Next Generation Science Standards" (NGSS Lead States, 2013), but teaching design remains a challenge for educators. Design problems are ill-defined, ill-structured, and complex problem-solving tasks. Their solutions require creativity and recursive, metacognitive…
Descriptors: Engineering Education, Design, Problem Solving, Metacognition
Louhapensang, Chaturong; Noobanjong, Koompong – Cogent Education, 2021
In 2018, a group of faculty members and students from King Mongkut's Institute of Technology, Ladkrabang (KMITL), and Royal College of Art (RCA) organized workshops and field trips to Sukhothai province in Thailand to explore the livelihood along with cultural heritages, social practices, and sustainable learning by the inhabitants of communities…
Descriptors: Foreign Countries, Cooperative Learning, Sustainability, Cultural Awareness
Davidsen, Jacob; Larsen, Dorthe Vinther; Paulsen, Lucas; Rasmussen, Sten – Journal of Problem Based Learning in Higher Education, 2022
In this paper, we present and discuss an explorative study on the use of a social 360° virtual reality (360VR) for supporting case-based Problem Based Learning (case-PBL) in clinical medical education. In the context of case-PBL, we argue that our social 360VR learning space extends the design and application of cases in medical education by…
Descriptors: Problem Based Learning, Medical Education, Teaching Methods, Comparative Analysis