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Showing 1 to 15 of 37 results Save | Export
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Fokides, Emmanuel – Journal of Information Technology Education: Research, 2017
Aim/Purpose: The purpose of this study was to examine whether the authoring of computer games in a mainstream primary school setting can support the learning of game design and programming concepts. Background: Despite the benefits for students when they learn how to program and the significant body of research regarding this matter, these…
Descriptors: Programming, Computer Games, Elementary School Students, Teaching Methods
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Buchs, Céline; Gilles, Ingrid; Antonietti, Jean-Philippe; Butera, Fabrizio – Educational Psychology, 2016
Despite the potential benefits of cooperative learning at university, its implementation is challenging. Here, we propose a theory-based 90-min intervention with 185 first-year psychology students in the challenging domain of statistics, consisting of an exercise phase and an individual learning post-test. We compared three conditions that…
Descriptors: Cooperative Learning, Intervention, Psychology, College Freshmen
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Daniel, Sarah R.; Jordan, Michelle E. – Active Learning in Higher Education, 2017
Working in collaborative groups has been shown to have beneficial outcomes; however, these benefits are linked to the quality of group member interactions. "Heedful interrelating," which entails interacting with sensitivity to the task at hand while paying attention to how one's actions affect overall team functioning, is theorized to be…
Descriptors: Cooperative Learning, Teamwork, Mixed Methods Research, Metacognition
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Jensen, Matilde Bisballe; Utriainen, Tuuli Maria; Steinert, Martin – European Journal of Engineering Education, 2018
This paper presents the experienced difficulties of students participating in the multidisciplinary, remote collaborating engineering design course challenge-based innovation at CERN. This is with the aim to identify learning barriers and improve future learning experiences. We statistically analyse the rated differences between distinct design…
Descriptors: Barriers, Concept Mapping, Interdisciplinary Approach, Engineering Education
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Fakomogbon, Michael Ayodele; Bolaji, Hameed Olalekan – Contemporary Educational Technology, 2017
Collaborative learning is an approach employed by instructors to facilitate learning and improve learner's performance. Mobile learning can accommodate a variety of learning approaches. This study, therefore, investigated the effects of collaborative learning styles on performance of students in a mobile learning environment. The specific purposes…
Descriptors: Cooperative Learning, Telecommunications, Handheld Devices, Educational Technology
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Reychav, Iris; Raban, Daphne Ruth; McHaney, Roger – Journal of Educational Computing Research, 2018
The current empirical study examines relationships between network measures and learning performance from a social network analysis perspective. We collected computerized, networking data to analyze how 401 junior high students connected to classroom peers using text- and video-based material on iPads. Following a period of computerized…
Descriptors: Junior High School Students, Academic Achievement, Computer Uses in Education, Social Media
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Nadrah; Tolla, Ismail; Ali, Muhammad Sidin; Muris – International Education Studies, 2017
This research aims at describing the effect of cooperative learning model of Teams Games Tournament (TGT) and motivation toward physics learning outcome. This research was a quasi-experimental research with a factorial design conducted at SMAN 2 Makassar. Independent variables were learning models. They were cooperative learning model of TGT and…
Descriptors: Foreign Countries, Cooperative Learning, Models, Educational Games
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Burke, Alison S.; Fedorek, Brian – Active Learning in Higher Education, 2017
"Flipped" or inverted classrooms are designed to utilize class time for application and knowledge building, while course content is delivered through the use of online lectures and watched at home on the students' time. It is believed that flipped classrooms promote student engagement and a deeper understanding of the class material. The…
Descriptors: Teaching Methods, Technology Uses in Education, Educational Technology, Homework
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Jena, Ananta Kumar; Bhattacharjee, Satarupa; Gupta, Somnath; Das, Joy; Debnath, Rajib – Journal on School Educational Technology, 2018
Web 2.0 is a revolutionary technology operates Facebook, WhatsApp, LinkedIn, Twitter, and Google+ and other social networks. The study aimed to explore the effects of individual and collaborative web 2.0 technologies on the learning performance and self-regulation of secondary school students over traditional approach of learning. One hundred ten…
Descriptors: Web 2.0 Technologies, Educational Technology, Technology Uses in Education, Social Media
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Tyler, B. David; Cruz, Laura E. – Journal of the Scholarship of Teaching and Learning, 2016
Educators and administrators are exploring competency-based education as an effective and efficient method to facilitate student learning. This reinforces a burgeoning neo-behaviorist movement in higher education which seeks to synthesize such behaviorist approaches with the cognitive focus of the last 20 years. The current research examines the…
Descriptors: Competency Based Education, Thinking Skills, Student Reaction, Comparative Analysis
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Enu, Justice; Danso, Paul Amoah; Awortwe, Peter K. – Journal of Education and Practice, 2015
An ideal group size is hard to obtain in small group settings; hence there are groups with more members than others. The purpose of the study was to find out whether group size has any effects on students' mathematics achievement in small group settings. Two third year classes of the 2011/2012 academic year were selected from two schools in the…
Descriptors: Small Group Instruction, Class Size, Mathematics Achievement, Foreign Countries
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Hansen, David E. – Journal of Marketing Education, 2016
Researchers have found that the electronic methods in use for online team communication today increase communication quality in project-based work situations. Because communication quality is known to influence group cohesion, the present research examined whether online student project teams are more cohesive than traditional teams. We tested…
Descriptors: College Students, State Universities, Marketing, Electronic Learning
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Chi, Michelene T. H.; Kang, Seokmin; Yaghmourian, David L. – Journal of the Learning Sciences, 2017
In 2 separate studies, we found that college-age students learned more when they collaboratively watched tutorial dialogue-videos than lecture-style monologue-videos. In fact, they can learn as well as the tutees in the dialogue-videos. These results replicate similar findings in the literature showing the advantage of dialogue-videos even when…
Descriptors: Learning Processes, Outcomes of Education, Teaching Methods, Dialogs (Language)
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Davis, Tara C.; Lu', Hùng – PRIMUS, 2015
This paper describes the results of a two-semester-long study of the effects of student-centered instruction on Precalculus courses. We also describe our teaching approaches centering around students, which include a mixture of lectures, student presentations, group work, discussion, and guided investigations. Students were taught with either the…
Descriptors: Calculus, Mathematics Instruction, Learner Controlled Instruction, Teaching Methods
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Epstein, Joel; Noel, Jeffrey; Finnegan, Megan; Watkins, Kate – Journal of Child & Adolescent Substance Abuse, 2016
Researchers have developed many different computerized interventions designed to teach students about the dangers of substance use. Following in this tradition, we produced a series of video games called "Bacon Brains." However, unlike many other programs, ours focused on the "Science of Addiction," providing lessons on how…
Descriptors: Video Games, Teaching Methods, Addictive Behavior, Educational Technology
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