NotesFAQContact Us
Collection
Advanced
Search Tips
Audience
Laws, Policies, & Programs
Assessments and Surveys
Torrance Tests of Creative…3
What Works Clearinghouse Rating
Showing 1 to 15 of 59 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Yongchun Mao; Shuo Ban; Guolin Zhang – International Journal of Technology and Design Education, 2025
Design criticism plays a crucial role in fostering critical thinking and boosting creativity among design students, highlighting its significance in college design education. Engaging with design-related critical materials is a prevalent approach to strengthen design criticism. This study aims to investigate the eye movement strategies employed by…
Descriptors: Eye Movements, Reading Strategies, Comparative Analysis, Self Evaluation (Individuals)
Daskova, Yu. V.; Poliakova, Ia. V.; Vasilenko, S. A.; Goltseva, O. S.; Belyakova, T. E.; Shevalie, K. N.; Vasilenko, E. V. – Journal of Educational Psychology - Propositos y Representaciones, 2020
Development of Russian society puts forward new requirements for the quality of training in higher educational institutions. It is necessary for a short period of training in the higher educational institution not only to transfer to student's important professional knowledge and skills, but also to form the ability and willingness to use them…
Descriptors: Higher Education, Educational Quality, Design, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Sosa, Ricardo; van Dijck, Max – Creativity Research Journal, 2022
The distinction between "Big-C" and "little-c" creativity implies that the generative process of celebrated creators is of a special type or degree. Arguments for and against such a hierarchy of creativity are found in the literature, primarily built on rhetorical argumentation. The aim of this work is to examine the rationale…
Descriptors: Creativity, Computer Simulation, Models, Social Systems
Peer reviewed Peer reviewed
Direct linkDirect link
Georgios Koronis; Hernan Casakin; Arlindo Silva – Journal of Creative Behavior, 2023
This study delved into the structuring of design briefs and investigated the impact of employing visual analogies compared to text analogies. We aimed to contribute to the growing body of research investigating the role of analogies in design problem-solving. To do this, we conducted a controlled experiment at a university with 135 undergraduate…
Descriptors: Figurative Language, Creativity, Comparative Analysis, Visual Aids
Peer reviewed Peer reviewed
Direct linkDirect link
George, Tim; Wiley, Jennifer; Koppel, Rebecca H.; Storm, Benjamin C. – Journal of Creative Behavior, 2019
The tendency to conform to prior examples can be viewed as a form of mental fixation that has negative consequences and limits the scope and quality of designs. Two experiments using the Smith, S. M., Ward, T. B., & Schumacher, J. S. [(1993) "Memory & Cognition," 21, 837-845] toy invention task were conducted to determine whether…
Descriptors: Creativity, Task Analysis, Design, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Hsieh, Fu-Pei; Chen, Yun-An; Wu, Hui-Ju; Tsai, Chun-Yen – Journal of Educational Research, 2023
Picture book reading is essential in the early stages of learning and development. The current study aimed to incorporate picture books to improve first graders' scientific thinking, including scientific reasoning and creativity. The study adopted a quasi-experimental research design. There were 24 students in the experimental group and 23 in the…
Descriptors: Picture Books, Science Education, Teaching Methods, Thinking Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Greene, Jeffrey A.; Freed, Rebekah; Sawyer, R. Keith – Instructional Science: An International Journal of the Learning Sciences, 2019
There is a lack of research and practice focused on how to foster higher-order processing, such as creative performance, within higher education settings. To address this gap in research, we chose to study pedagogical practices in schools of art and design, where one of the intended learning outcomes is creativity. Based upon data gathered as part…
Descriptors: Creativity, Higher Education, Art, Design
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Pratomo, Laurensia Claudia; Siswandari; Wardani, Dewi Kusuma – International Journal of Instruction, 2021
This research aims to examine the effectiveness of entrepreneurship learning with the Stanford D School design thinking approach and to make students more actively involved in learning activities so that their learning experiences can develop creative skills and entrepreneurial alertness. The underlying theory of the design thinking approach comes…
Descriptors: Design, Entrepreneurship, Thinking Skills, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Karaçam, Sedat; Arabaci, Duygu; Tosun, Fatma Nur; Aktemur, Irem; Kanat, Sibel – Journal of Science and Mathematics Education in Southeast Asia, 2021
Purpose: The aim of this study is to examine the effect of extracurricular "Science, Technology, Engineering and Mathematics" (STEM) activities on the scientific creativity of secondary school students. Method: In the study a quasi experimental design with a pre-test post-test control group, one of the quantitative research designs, was…
Descriptors: STEM Education, Extracurricular Activities, Creativity, Secondary School Students
Peer reviewed Peer reviewed
Direct linkDirect link
Rosar, Michaela; Lipka, Alexander; Weidlich, Joshua; Bastiaens, Theo – International Journal on E-Learning, 2018
This quasi-experimental study compares preferences for the amount of instructional guidance between creative and noncreative learners. Instructional guidance is implemented as a two-level factor represented as two variants of a visual design task, only differing in the amount of verbal guidance they gave. Dependent preference outcomes were…
Descriptors: Creativity, Web Based Instruction, Questionnaires, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Ji, Yu; Qiu, Qingying; Feng, Peien; Wu, Jianwei – International Journal of Technology and Design Education, 2019
The objective of this paper is to analyze the impact of the factors that stimulate inspiration in the design process. An empirical study is proposed in this paper. Three factors were summarized, including knowledge, knowledge relations and innovative strategies. Representations of these three factors that were extracted from the international…
Descriptors: Intellectual Property, Classification, Design, Undergraduate Students
Peer reviewed Peer reviewed
Direct linkDirect link
Humble, Niklas – Education and Information Technologies, 2023
Due to increased need of professionals on the future labour market with competence in programming, many countries have integrated programming in kindergarten to grade 12 (K-12) education. In 2017, programming was integrated in Swedish primary and secondary school curriculum and the courses of Mathematics and Technology. Research has highlighted…
Descriptors: Secondary School Students, Mathematics Instruction, Programming, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Rosar, Michaela; Weidlich, Joshua – Research and Practice in Technology Enhanced Learning, 2022
Creativity is an increasingly recognized construct in technology-enhanced learning. However, our understanding of how creativity interacts with the design of online learning environments to affect learning experiences is still limited. For example, do creative students benefit from different learning environment designs than those benefitting…
Descriptors: Online Courses, Creativity, Independent Study, Personality Traits
Peer reviewed Peer reviewed
Direct linkDirect link
Obeid, Samah; Demirkan, Halime – Interactive Learning Environments, 2023
With the recent advancements in digital technologies, the design studios are transformed to virtual environments that offer both to design students and instructors a broader perspective in understanding the design process. As an integral part of design process, the supporting virtual tools enhance creativity in basic design studios. This study…
Descriptors: Creativity, Design, Teaching Methods, Computer Simulation
Peer reviewed Peer reviewed
Direct linkDirect link
Worsley, Marcelo – Information and Learning Sciences, 2021
Purpose: This paper aims to compare two types of prompts, encouraging participants to think about real-world examples or engineering principles to show how these two approaches can result in vastly different design practices. Design/methodology/approach: Two studies (N = 20, N = 40) examine the impact of two different prompts. Non-expert students,…
Descriptors: Creative Activities, Creativity, Evaluation Methods, Comparative Analysis
Previous Page | Next Page »
Pages: 1  |  2  |  3  |  4