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Sawyer, R. Keith – Journal of Creative Behavior, 2018
This paper reports on an interview study with MFA students in two different full-time MFA degree programs in painting. The interviews were conducted as part of two ethnographic studies, each one academic year in length, of art and design schools at two U.S. universities. The goal was to explore the extended process whereby MFA student artists, in…
Descriptors: Masters Programs, Fine Arts, Artists, Art Education
Hardy, Alison – Design and Technology Education, 2015
Some who read and research about Design & Technology (D&T) would say that the concept of value is key to understanding and defining D&T. Closer inspection reveals though that there are two ways in which values are defined in D&T: how values are taught and learnt about in D&T to use them to make judgments in D&T lessons, and…
Descriptors: Design, Technology, Values, Preservice Teachers
Mettas, Alexandros; Norman, Eddie – Design and Technology Education, 2011
This paper discusses the establishment of a framework for researching children's decision-making skills in design and technology education through taking a grounded theory approach. Three data sources were used: (1) analysis of available literature; (2) curriculum analysis and interviews with teachers concerning their practice in relation to their…
Descriptors: Foreign Countries, Technology Education, Design, Grounded Theory
International Association for Development of the Information Society, 2012
The IADIS CELDA 2012 Conference intention was to address the main issues concerned with evolving learning processes and supporting pedagogies and applications in the digital age. There had been advances in both cognitive psychology and computing that have affected the educational arena. The convergence of these two disciplines is increasing at a…
Descriptors: Academic Achievement, Academic Persistence, Academic Support Services, Access to Computers