Publication Date
In 2025 | 0 |
Since 2024 | 0 |
Since 2021 (last 5 years) | 1 |
Since 2016 (last 10 years) | 4 |
Since 2006 (last 20 years) | 4 |
Descriptor
Comparative Analysis | 4 |
Computer Simulation | 4 |
Diagnostic Tests | 4 |
Teaching Methods | 4 |
Brain Hemisphere Functions | 3 |
Foreign Countries | 2 |
Undergraduate Students | 2 |
Accuracy | 1 |
Artificial Intelligence | 1 |
Assistive Technology | 1 |
Associate Degrees | 1 |
More ▼ |
Source
Computer Assisted Language… | 1 |
Educational Technology… | 1 |
Journal of Education and… | 1 |
Journal of Speech, Language,… | 1 |
Author
Cheng, Pei-Yu | 1 |
Hidalgo, Céline | 1 |
Hsu, Liwei | 1 |
Huang, Yueh-Min | 1 |
John, Pamela | 1 |
Lin, Lin | 1 |
Marquis, Patrick | 1 |
Pesnot-Lerousseau, Jacques | 1 |
Ren, Youqun | 1 |
Roman, Stéphane | 1 |
Schön, Daniele | 1 |
More ▼ |
Publication Type
Journal Articles | 4 |
Reports - Research | 4 |
Education Level
Higher Education | 3 |
Postsecondary Education | 2 |
Two Year Colleges | 1 |
Audience
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Hsu, Liwei – Computer Assisted Language Learning, 2022
The English as a foreign language (EFL) learners' levels of attention and meditation as well as brainwaves while interacting with an interlocutor in three different second-language (L2) socialization contexts--with another human in person, with another person through a virtual platform, and with an artificial intelligence (AI) chatbot--were…
Descriptors: Computer Assisted Instruction, Teaching Methods, English (Second Language), Second Language Learning
Yang, Xiaozhe; Lin, Lin; Cheng, Pei-Yu; Yang, Xue; Ren, Youqun; Huang, Yueh-Min – Educational Technology Research and Development, 2018
This study explores the effects of immersive VR on an individual's creativity and factors related to creativity including flow, attention and meditation (i.e., mental relaxation or stress). Sixty undergraduate students were invited to participate in an open-ended challenge to design a wearable technology functioning as a smart phone individually,…
Descriptors: Creativity, Computer Simulation, Stress Variables, Undergraduate Students
Hidalgo, Céline; Pesnot-Lerousseau, Jacques; Marquis, Patrick; Roman, Stéphane; Schön, Daniele – Journal of Speech, Language, and Hearing Research, 2019
Purpose: In this study, we investigate temporal adaptation capacities of children with normal hearing and children with cochlear implants and/or hearing aids during verbal exchange. We also address the question of the efficiency of a rhythmic training on temporal adaptation during speech interaction in children with hearing loss. Method: We…
Descriptors: Hearing Impairments, Assistive Technology, Auditory Training, Computer Simulation
William, Abeer; Vidal, Victoria L.; John, Pamela – Journal of Education and Practice, 2016
This quasi-experimental study compared differences in phlebotomy performance on a live client, between a control group taught through the traditional method and an experimental group using virtual reality simulation. The study showed both groups had performed successfully, using the following metrics: number of reinsertions, pain factor, hematoma…
Descriptors: Computer Simulation, Conventional Instruction, Comparative Analysis, Control Groups