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Showing all 12 results Save | Export
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Cox, Eric – Journal of Political Science Education, 2021
This paper presents results from a comparative analysis of two sections of Introduction to International Politics, one of which used a traditional research paper as a supplemental assignment and one that used the Statecraft online simulation. Both sections were taught during the same semester and used common lecture notes, PowerPoint slides, exam…
Descriptors: Educational Games, Foreign Policy, International Relations, Political Science
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Lamb, Richard L. – Journal of Science Education and Technology, 2016
Within the last 10 years, new tools for assisting in the teaching and learning of academic skills and content within the context of science have arisen. These new tools include multiple types of computer software and hardware to include (video) games. The purpose of this study was to examine and compare the effect of computer learning games in the…
Descriptors: Cognitive Processes, Computation, Models, Science Laboratories
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Foss, Brynjar; Lokken, Atle; Leland, Arne; Stordalen, Jorn; Mordt, Petter; Oftedal, Bjorg F. – E-Learning and Digital Media, 2014
Student nurses, globally, appear to struggle with medication calculations. In order to improve these skills among student nurses, the authors developed The Medication Game--an online computer game that aims to provide simple mathematical and medical calculation drills, and help students practise standard medical units and expressions. The aim of…
Descriptors: Nursing Education, Drug Therapy, Computation, Educational Games
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Vander Schee, Brian A. – Journal of Marketing Education, 2012
The five characteristics that influence new product rate of adoption are routinely covered in the Principles of Marketing course. Any particular marketing concept such as relative advantage, compatibility, complexity, divisibility, and communicability may not capture interest or engagement among students who take the course as a graduation…
Descriptors: Business Administration Education, Marketing, Educational Games, Active Learning
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Charlier, Nathalie; De Fraine, Bieke – Journal of School Health, 2013
Background: Knowledge of first aid (FA), which constitutes lifesaving treatments for injuries or illnesses, is important for every individual. In this study, we have set up a group-randomized controlled trial to assess the effectiveness of a board game for learning FA. Methods: Four class groups (120 students) were randomly assigned to 2…
Descriptors: Foreign Countries, First Aid, Secondary School Students, Experimental Groups
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Grimley, Michael; Green, Richard; Nilsen, Trond; Thompson, David – Australasian Journal of Educational Technology, 2012
Computer games are purported to be effective instructional tools that enhance motivation and improve engagement. The aim of this study was to investigate how tertiary student experiences change when instruction was computer game based compared to lecture based, and whether experiences differed between high and low achieving students. Participants…
Descriptors: Educational Games, Computer Games, Course Content, Lecture Method
Anderson, Roberta T. – 1977
The study included the design and analysis of a teacher education simulation games to teach a typology of small group member roles and compare its cognitive effect with a lecture containing the same information. To analyze each teacher education student's performance in the simulation game, lecture and subsequent tests, both cognitive and…
Descriptors: Affective Measures, Class Activities, Cognitive Tests, Comparative Analysis
Daellenbach, Lawrence A.; And Others – 1976
A course in macroeconomics was used to investigate the cost effectiveness of computer-assisted instruction (CAI). The experimental design used an experimental section in which the students had the opportunity to use the computer to the intensity of their choice, choosing from tutorial lessons, games, and simulations. The students in the control…
Descriptors: Affective Objectives, Cognitive Objectives, College Students, Comparative Analysis
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Sulzman, Elizabeth W. – Journal of Natural Resources and Life Sciences Education, 2004
An optional 1-credit recitation course was developed to supplement a traditionally taught 4-credit lecture-plus-laboratory course in soil science at Oregon State University. Popular, competitive games that would be familiar to students were revised to be "soils-based" and were employed in the recitation class. These games were seen as a…
Descriptors: Science Curriculum, Soil Science, Lecture Method, Comparative Analysis
Lucas, Lawrence A.; And Others – 1974
Research investigated the effect that the uses of simulation-gaming techniques have upon the acquisition and cognitive retention of facts, concepts, and principles. Two hundred and ninety-five students in public secondary schools in Indiana participated in the project; these were divided into experimental and control groups which received…
Descriptors: Academic Achievement, American History, Comparative Analysis, Conventional Instruction
Stadsklev, Ronald – 1970
This educational research was conducted to determine what affective and cognitive effects two different teaching methods have upon a group of 10th grade students learning about the Constitution of America. Both the experimental class, taught by the simulation-game method, and the control group, taught by the lecture discussion method, were…
Descriptors: Affective Objectives, Attitude Measures, Class Activities, Classroom Research
Stamper, John, Ed.; Pardos, Zachary, Ed.; Mavrikis, Manolis, Ed.; McLaren, Bruce M., Ed. – International Educational Data Mining Society, 2014
The 7th International Conference on Education Data Mining held on July 4th-7th, 2014, at the Institute of Education, London, UK is the leading international forum for high-quality research that mines large data sets in order to answer educational research questions that shed light on the learning process. These data sets may come from the traces…
Descriptors: Information Retrieval, Data Processing, Data Analysis, Data Collection