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Showing 1 to 15 of 25 results Save | Export
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Kamsa, Imane; Elouahbi, Rachid; El Khoukhi, Fatima – Turkish Online Journal of Distance Education, 2018
Learners' concentration is an essential factor for learning and acquisition. The duration of concentration varies from one individual to another. Some learners have a long duration of concentration; whereas, others have a short one. Leaving the learner in front of a screen for a random duration is a strategy that does not optimize online learning.…
Descriptors: Study Habits, Attention, Educational Technology, Technology Uses in Education
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González-Castro, Paloma; Cueli, Marisol; Areces, Débora; Rodríguez, Celestino; Sideridis, Georgios – Learning Disabilities Research & Practice, 2016
Problem solving represents a salient deficit in students with mathematical learning difficulties (MLD) primarily caused by difficulties with informal and formal mathematical competencies. This study proposes a computerized intervention tool, the integrated dynamic representation (IDR), for enhancing the early learning of basic mathematical…
Descriptors: Attention Deficit Hyperactivity Disorder, Learning Disabilities, Mathematics Skills, Problem Solving
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Ip, Horace H. S.; Lai, Candy Hoi-Yan; Wong, Simpson W. L.; Tsui, Jenny K. Y.; Li, Richard Chen; Lau, Kate Shuk-Ying; Chan, Dorothy F. Y. – Cogent Education, 2017
Previous research has illustrated the unique benefits of three-dimensional (3-D) Virtual Reality (VR) technology in Autism Spectrum Disorder (ASD) children. This study examined the use of 3-D VR technology as an assessment tool in ASD children, and further compared its use to two-dimensional (2-D) tasks. Additionally, we aimed to examine…
Descriptors: Autism, Pervasive Developmental Disorders, Simulated Environment, Educational Technology
Gu, Peidi – ProQuest LLC, 2017
Computer and information technologies have brought revolutions to many aspects of our lives. Online learning is one of the new learning methods that have emerged with the development of new technologies. Even though the advantages of online learning are very attractive to students and educators, when they are applied in real educational settings,…
Descriptors: Educational Technology, Technology Uses in Education, High School Students, Program Effectiveness
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Hung, Hui-Chun; Young, Shelley Shwu-Ching – Interactive Learning Environments, 2017
Handheld technologies with multi-touch functions have been embraced by the young generation and become their important tool for social and learning purposes. The purpose of this study was to explore how the state-of-art devices could be integrated into authentic art appreciation courses to motivate and enhance students' learning. It was conducted…
Descriptors: Art Appreciation, Educational Technology, Technology Uses in Education, Handheld Devices
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Vassilopoulou, Antonia; Mavrikaki, Evangelia – Improving Schools, 2016
Attention deficit hyperactivity disorder (AD/HD) is one of the most frequently occurring disorders in school children, and information and communication technology (ICT) in education is one of the tools that is lately considered as helpful for the education of some children with disorders. This research is a case study--using mixed-methods--of the…
Descriptors: Attention Deficit Hyperactivity Disorder, Educational Technology, Technology Uses in Education, Biology
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Kang, Helen W.; Zentall, Sydney S. – Educational Technology Research and Development, 2011
This study hypothesized that increased intensity of graphic information, presented in computer-generated instruction, could be differentially beneficial for students with hyperactivity and inattention by improving their ability to sustain attention and hold information in-mind. To this purpose, 18 2nd-4th grade students, recruited from general…
Descriptors: Hyperactivity, Geometric Concepts, Geometry, Special Needs Students
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Hung, Hsiu-Ting – Interactive Learning Environments, 2017
Flipped classrooms continue to grow in popularity across all levels of education. Following this pedagogical trend, the present study aimed to enhance the face-to-face instruction in flipped classrooms with the use of clickers. A game-like clicker application was implemented through a bring your own device (BYOD) model to gamify classroom dynamics…
Descriptors: Blended Learning, Educational Technology, Technology Uses in Education, Audience Response Systems
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Tindall-Ford, Sharon; Agostinho, Shirley; Bokosmaty, Sahar; Paas, Fred; Chandler, Paul – Educational Technology & Society, 2015
This research investigated the viability of learning by self-managing split-attention worked examples as an alternative to learning by studying instructor-managed integrated worked examples. Secondary school students learning properties of angles on parallel lines were taught to integrate spatially separated text and diagrammatic information by…
Descriptors: Mathematics Instruction, Geometry, Computer Uses in Education, Self Management
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Romero-Hall, Enilda; Watson, Ginger; Papelis, Yiannnis – Journal of Educational Multimedia and Hypermedia, 2014
To examine the visual attention, emotional responses, learning, perceptions and attitudes of learners interacting with an animated pedagogical agent, this study compared a multimedia learning environment with an emotionally-expressive animated pedagogical agent, with a non-expressive animated pedagogical agent, and without an agent. Visual…
Descriptors: Physiology, Emotional Response, Responses, Learning
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Chaiprasurt, Chantorn; Esichaikul, Vatcharaporn – International Review of Research in Open and Distance Learning, 2013
Mobile technologies have helped establish new channels of communication among learners and instructors, potentially providing greater access to course information, and promoting easier access to course activities and learner motivation in online learning environments. The paper compares motivation between groups of learners being taught through an…
Descriptors: Telecommunications, Educational Technology, Handheld Devices, Computer Mediated Communication
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Madaus, Joseph W.; McKeown, Kimberly; Gelbar, Nick; Banerjee, Manju – International Journal for Research in Learning Disabilities, 2012
As colleges and universities offer more classes in both online and technology blended formats, students with learning disabilities (LD) and attention-deficit/hyperactivity disorder (ADHD) will face new learning demands. Compared to traditional face-to-face courses, online and blended courses require increased self-management and executive…
Descriptors: Learning Disabilities, Attention Deficit Hyperactivity Disorder, Educational Technology, College Students
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Fabio, Rosa Angela; Antonietti, Alessandro – Research in Developmental Disabilities: A Multidisciplinary Journal, 2012
Two groups of students aged between 12 and 14 years--27 with attention deficit/hyperactivity disorder (ADHD) and 28 with both ADHD and learning problems--were compared to a sample of 29 typically developing students in terms of the acquisition and retention of declarative, conditional and procedural knowledge either in a hypermedia learning or in…
Descriptors: Special Needs Students, Special Education, Instructional Effectiveness, Adolescents
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Gilboa, Yafit; Rosenblum, Sara; Fattal-Valevski, Aviva; Toledano-Alhadef, Hagit; Rizzo, Albert; Josman, Naomi – Research in Developmental Disabilities: A Multidisciplinary Journal, 2011
The objectives of this study were to describe the nature of the attention deficits in children with Neurofibromatosis type 1 (NF1) in comparison with typically developing (TD) children, using the Virtual Classroom (VC), and to assess the utility of this instrument for detecting attention deficits. Twenty-nine NF1 children and 25 age-and…
Descriptors: Reaction Time, Attention Deficit Hyperactivity Disorder, Rating Scales, Virtual Classrooms
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Wecker, Christof – Computers & Education, 2012
The objective of this study was to test whether information presented on slides during presentations is retained at the expense of information presented only orally, and to investigate part of the conditions under which this effect occurs, and how it can be avoided. Such an effect could be expected and explained either as a kind of redundancy…
Descriptors: Cognitive Processes, Difficulty Level, Attention, Hypothesis Testing
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