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AlMashaleh, Majdi Sulieman – Journal of Education and Learning (EduLearn), 2023
The study aimed to reveal the effect of the infographic display style (fixed, animated, and interactive) on learning and retaining the vocabulary of the Noble Quran among third grade students. The study sample consisted of 112 male and female third grade students and were distributed into three groups the students' learning test was designed to…
Descriptors: Islam, Vocabulary Development, Comparative Analysis, Retention (Psychology)
Carrazoni, Guilherme Salgado; Chaves, Amanda Dalla'corte; da Rocha, Claudio Felipe Kolling; Mello-Carpes, Pâmela Billig – Advances in Physiology Education, 2023
We created the "3-dimensional synaptic puzzle" (3Dsp) as an educational resource for the physiology teaching of synaptic transmission (ST). In this study, we aimed to apply and evaluate the use of 3Dsp. For this, we divided 175 university students from public and private universities into two groups: (1) control (CT; students that were…
Descriptors: Physiology, Science Instruction, Teaching Methods, Learning Processes
Li, Ping; Chaby, Lauren E.; Legault, Jennifer; Braithwaite, Victoria A. – International Association for Development of the Information Society, 2015
By combining emerging technologies with cognitive and education theories, we are capitalizing on recent findings from adaptive exploration and embodied learning research to address significant gaps in the education of brain sciences for school children and college level students. Through the development of virtual learning tools in combination…
Descriptors: Teaching Methods, Educational Technology, Technology Uses in Education, Brain Hemisphere Functions
Yun, Yang H.; Allen, Philip A.; Chaumpanich, Kritsakorn; Xiao, Yingcai – International Association for Development of the Information Society, 2014
This short paper describes an ongoing NSF-funded project on enhancing science and engineering education using the latest technology. More specifically, the project aims at developing an interactive learning system with Microsoft Kinect™ and Unity3D game engine. This system promotes active, rather than passive, learning by employing embodied…
Descriptors: Memory, Retention (Psychology), Science Education, Engineering Education