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Casement, Christopher J. – International Journal of Mathematical Education in Science and Technology, 2023
Statistical tables associated with named probability distributions and their families, such as the standard normal, Student's t, and chi-square tables, among others, have been utilized for years and are still widely used today, especially for mathematics and statistics education. While such tables can be found in many statistics textbooks and even…
Descriptors: Tables (Data), Statistics Education, Computer Software, Mathematics Education
Yanping Geng; Reem Alshahrani; Hana Mohammed Mujlid – European Journal of Education, 2025
The Fuzzy Analytic Hierarchy Process (FAHP) was employed to evaluate and rank language-learning applications based on criteria such as engagement, interactivity, feedback, content quality and usability. A pairwise comparison matrix was constructed, fuzzy logic was applied to convert qualitative judgements into numerical values, and these values…
Descriptors: Second Language Learning, Social Media, Handheld Devices, Computer Software
Arnò, Simone; Galassi, Alessandra; Tommasi, Marco; Saggino, Aristide; Vittorini, Pierpaolo – International Journal of Distance Education Technologies, 2021
Online proctoring generally refers to the practice of proctors monitoring an exam over the internet, usually through a webcam. This technology has gained relevance during the current COVID-19 pandemic, given that the social distance owing to health reasons has consequently led to the switching of all learning and assessment activities to online…
Descriptors: Supervision, Computer Assisted Testing, Electronic Learning, Educational Technology
Timothy Rosencrans; Ryan Jones; Daniel Griffin; India Loyd; Anna Grady; Mary Moon; Frederick Miller – Advances in Physiology Education, 2024
Medical students face challenging but important topics they must learn in short periods of time, such as autonomic pharmacology. Autonomic pharmacology is difficult in that it requires students to synthesize detailed anatomy, physiology, clinical reasoning, and pharmacology. The subject poses a challenge to learn as it is often introduced early in…
Descriptors: Pharmacology, Medical Students, Student Attitudes, Web Based Instruction
Gloria Ashiya Katuka – ProQuest LLC, 2024
Dialogue act (DA) classification plays an important role in understanding, interpreting and modeling dialogue. Dialogue acts (DAs) represent the intended meaning of an utterance, which is associated with the illocutionary force (or the speaker's intention), such as greetings, questions, requests, statements, and agreements. In natural language…
Descriptors: Dialogs (Language), Classification, Intention, Natural Language Processing
Hyunkyung Lee; Curtis J. Bonk – Technology, Pedagogy and Education, 2024
This study examined the effects of reflective practices (RP) on self-directed learning competencies (SDLC) as well as the relationship between technology-mediated collaborative learning (TMCL) as a reflective practice and SDLC in a preservice teachers' class. Regression analyses were conducted to examine the effects of RP on SDLC. In addition, a…
Descriptors: Independent Study, Preservice Teachers, Teacher Education Programs, Comparative Analysis
Natalie Brezack; Wynnie Chan; Mingyu Feng – Grantee Submission, 2024
This paper explores how learning analytics data provided by a math problem-solving educational technology platform informed 5th and 6th grade teachers' instructional decisions around socioemotional learning (SEL). MathSpring is an educational technology tool that provides teachers with data on students' effort, progress, and emotions while…
Descriptors: Social Emotional Learning, Mathematics Instruction, Teacher Attitudes, Comparative Analysis
Langenhagen, Julian – International Educational Data Mining Society, 2022
Although badges are among the most-used game elements in gamified education, studies about their optimal features to motivate learning are scarce. How should a badge be designed to represent an incentive for a specific goal like optimal exam preparation? This study examines usage data of a higher education learning app to determine whether the…
Descriptors: Data Analysis, Goal Orientation, Computer Software, Game Based Learning
Gorbett, Luke J.; Chapamn, Kayla E.; Liberatore, Matthew W. – Advances in Engineering Education, 2022
Spreadsheets are a core computational tool for practicing engineers and engineering students. While Microsoft Excel, Google Sheets, and other spreadsheet tools have some differences, numerous formulas, functions, and other tasks are common across versions and platforms. Building upon learning science frameworks showing that interactive activities…
Descriptors: Spreadsheets, Computer Software, Engineering Education, Textbooks
A Comparison of Haptic Sketching and Digital Sketching: Considerations of Final Year Design Students
Page, Tom – International Journal of Information and Communication Technology Education, 2019
This article compares and contrasts the use of haptic and digital sketching in the design process. It investigates the preferred sketching method of final year design students. In addition, it examines the relationship between effective communication and the use of haptic and digital sketching. A case study involving ten final year students…
Descriptors: Design, Comparative Analysis, Preferences, Freehand Drawing
Fang, Ning; Guo, Yongqing – Journal of Educational Computing Research, 2023
Computer simulation and animation (CSA) is educational technology in which computer programs are employed to simulate and animate real-world physical phenomena and processes. CSA has attracted growing attention and received an increasing number of applications in the international science, technology, engineering, and mathematics education…
Descriptors: Educational Improvement, Learning Processes, Educational Technology, Computer Software
Bacca-Acosta, Jorge; Tejada, Julian; Lampropoulos, Georgios; Avila, Cecilia – CALICO Journal, 2023
Virtual reality (VR) is gaining momentum in language education thanks to technological advances and technology at a cost that is affordable for deploying a learning experience. However, there is a need for more research to identify the topics that are most suitable to be taught using VR in English as a foreign language (EFL) courses. In order to…
Descriptors: Eye Movements, English (Second Language), Second Language Learning, Second Language Instruction
Yüksel, H. Gülru; Mercanoglu, H. Güldem; Yilmaz, M. Betül – Computer Assisted Language Learning, 2022
Growing research suggests that digital flashcards may facilitate students' technical vocabulary learning efforts. The primary purpose of this quasi-experimental study was to compare the effect of digital flashcards (DFs) and wordlists on learning technical vocabulary as well as to explore students' perceptions regarding the use of DFs. Using…
Descriptors: Educational Technology, Language Tests, Vocabulary Development, Comparative Analysis
Valaski, Joselaine; Reinehr, Sheila; Malucelli, Andreia – Interactive Technology and Smart Education, 2017
Purpose: The purpose of this research was to evaluate whether ontology integrated in an organizational learning environment may support the automatic learning material classification in a specific knowledge area. Design/methodology/approach: An ontology for recommending learning material was integrated in the organizational learning environment…
Descriptors: Classification, Instructional Materials, Automation, Taxonomy
Baukal, Charles E.; Martens, Jon B.; Ausburn, Lynna J.; Dionne, Robert; Agnew, Ina – Journal of Educational Technology, 2017
This paper presents a comprehensive review and a specific example implementation of a minimally invasive technique that can be used to make quantitative measurements of a subject's Electro-Dermal Activity (EDA) in educational technology studies. The Q sensor is a low-cost wireless sensor that can be worn on the wrist to measure a subject's…
Descriptors: Measurement Techniques, Educational Technology, Measurement Equipment, Educational Environment