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Jingjing Ma; Qingtang Liu; Shufan Yu; Jindian Liu; Xiaojuan Li; Chunhua Wang – British Journal of Educational Technology, 2025
This research employs the fuzzy-set qualitative comparative analysis (fsQCA) method to investigate the configurations of multiple factors influencing scientific concept learning, including augmented reality (AR) technology, the concept map (CM) strategy and individual differences (eg, prior knowledge, experience and attitudes). A quasi-experiment…
Descriptors: Science Education, Scientific Concepts, Comparative Analysis, Qualitative Research
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Gunn, Therese; Jones, Lee; Bridge, Pete; Rowntree, Pam; Nissen, Lisa – Interactive Learning Environments, 2018
In recent years, simulation has increasingly underpinned the acquisition of pre-clinical skills by undergraduate medical imaging (diagnostic radiography) students. This project aimed to evaluate the impact of an innovative virtual reality (VR) learning environment on the development of technical proficiency by students. The study assessed the…
Descriptors: Computer Simulation, Medical Students, Simulated Environment, Educational Technology
Thomas, Jeremy Lloyd – ProQuest LLC, 2016
The purpose of this study was to compare student performance in online and traditional classroom based developmental math courses at Texas community colleges. This study specifically examined: (a) student performance in both delivery methods, (b) students who successfully completed the developmental math course, and (c) student performance in the…
Descriptors: Online Courses, Conventional Instruction, Remedial Mathematics, Mathematics Instruction
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Kong, Xiaojing; Davis, Laurie Laughlin; McBride, Yuanyuan; Morrison, Kristin – Applied Measurement in Education, 2018
Item response time data were used in investigating the differences in student test-taking behavior between two device conditions: computer and tablet. Analyses were conducted to address the questions of whether or not the device condition had a differential impact on rapid guessing and solution behaviors (with response time effort used as an…
Descriptors: Educational Technology, Technology Uses in Education, Computers, Handheld Devices
Mount V. Allen III – ProQuest LLC, 2023
This study examined access levels between the three groups of Land-Grant Institutions: the 1862 Morrill Act schools (known as the state flagship universities), the 1890 Morrill Act schools (known as the 1890 Historically Black Colleges and Universities [HBCUs]), and the 1994 Education Act schools (known as the Tribal Colleges and Universities…
Descriptors: Access to Education, Black Colleges, Whites, Institutional Characteristics
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Batchelor, John – PRIMUS, 2015
This paper reports the results of a survey study of clicker use and mathematics anxiety among students enrolled in an undergraduate calculus course during the Fall 2013 semester. Students in two large lecture sections of calculus completed surveys at the beginning and end of the course. One class used clickers, whereas the other class was taught…
Descriptors: Mathematics Instruction, College Mathematics, Undergraduate Study, Handheld Devices
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Rolka, Christine; Remshagen, Anja – International Journal for the Scholarship of Teaching and Learning, 2015
Contextualized learning is considered beneficial for student success. In this article, we assess the impact of context-based learning tools on student grade performance in an introductory computer science course. In particular, we investigate two central questions: (1) does the use context-based learning tools, robots and animations, affect…
Descriptors: Introductory Courses, Computer Science Education, Context Effect, Grades (Scholastic)
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Rincker, Meg; Misner, Susan – Computers in the Schools, 2017
School physical education teachers promote fitness by offering children a variety of aerobic activities. Our interdisciplinary team developed a cultural dance active video game (AVG) and tested whether the AVG was equivalent to traditional face-to-face instructor lessons or hybrid instruction at dance mastery, increasing heart rates, and student…
Descriptors: Video Games, Teaching Methods, Educational Technology, Technology Uses in Education
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Grimaldi, Phillip; Weatherholtz, Kodi; Hill, Kelli Millwood – International Educational Data Mining Society, 2022
As educational technology platforms become more and more commonplace in education, it is critical that these systems work well across a diverse range of student sub-groups. In this study, we estimated the effectiveness of MAP Accelerator; a large-scale, personalized, web-based, mathematics mastery learning platform. Our analysis placed a…
Descriptors: Educational Technology, Mastery Learning, Learning Management Systems, Middle School Students
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Vázquez Cano, Esteban; Sevillano-García, Ma. Luisa – Journal of New Approaches in Educational Research, 2018
This study conducted a general and comparative analysis of how university students use mobile digital devices for educational purposes in various places and spaces both inside and outside university facilities in Spain and Latin America. It analyses a total sample of 886 students (442 Spanish and 444 Latin American) corresponding to five Spanish…
Descriptors: Foreign Countries, College Students, Telecommunications, Handheld Devices
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Awada, Ghada M.; Gutiérrez-Colón, Mar – English Language Teaching, 2017
This study reports the relative effectiveness of the inclusion theory when the combined strategy instruction on improving the reading comprehension of narrative and expository texts for students with dyslexia is implemented. A total sample of 298 students of English as a foreign language from both public and private schools participated in the…
Descriptors: Foreign Countries, Inclusion, Reading Comprehension, English (Second Language)
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Pitchford, Nicola J.; Chigeda, Antonie; Hubber, Paula J. – Developmental Science, 2019
Globally, gender differences are reported in the early acquisition of reading and mathematics as girls tend to outperform boys in reading, whereas boys tend to outperform girls in mathematics. This can have long-term impact resulting in an under-representation of girls in Science, Technology, Engineering and Mathematics subjects. Recent research…
Descriptors: Gender Differences, Computer Software, Low Income, Foreign Countries
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Fokides, Emmanuel – International Journal of Mobile and Blended Learning, 2018
The study presents the results of a project in which tablets and a ready-made application were used for teaching basic programming concepts to young primary school students (ages 7-9). A total of 135 students participated in the study, attending primary schools in Athens, Greece, divided into three groups. The first was taught conventionally. The…
Descriptors: Elementary School Students, Programming, Handheld Devices, Telecommunications
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Lally, Vic; Sclater, Madeleine; Brown, Ken – Research in Comparative and International Education, 2018
This paper reflects on some of the themes emerging from a consideration of recent research at the nexus of technologies, learning and culture. The authors comment on the expansive nature of the concept of learning spaces in papers featuring an investigation of technology enhanced learning (TEL) and communication design studios in the UK and…
Descriptors: Educational Technology, Technology Uses in Education, Communications, Design
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Mohammad Abu Taleb, Bibi Rahima; Coughlin, Chris; Romanowski, Michael H.; Semmar, Yassir; Hosny, Khaled – Higher Education Studies, 2017
The use of mobile devices in the university classroom is not limited to Western cultures. Rather universities in the Middle East, particularly in the Gulf Cooperation Countries (GCC) face similar problems regarding smartphone usage in classrooms. This study utilizes Tindell and Bohlander's (2012) survey to compare results regarding cell phones and…
Descriptors: Telecommunications, Handheld Devices, Undergraduate Students, Arabs
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