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Jingjing Ma; Qingtang Liu; Shufan Yu; Jindian Liu; Xiaojuan Li; Chunhua Wang – British Journal of Educational Technology, 2025
This research employs the fuzzy-set qualitative comparative analysis (fsQCA) method to investigate the configurations of multiple factors influencing scientific concept learning, including augmented reality (AR) technology, the concept map (CM) strategy and individual differences (eg, prior knowledge, experience and attitudes). A quasi-experiment…
Descriptors: Science Education, Scientific Concepts, Comparative Analysis, Qualitative Research
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Dong, Fang; Kula, Maria Cornachione – Education Economics, 2023
This paper uses data from the OECD's 2015 PISA and an endogenous treatment effects model to investigate the impact of different intensities of digital device use for academic purposes on science learning outcomes. When we do not differentiate the location of device use, we find that greater use can help students improve their science scores in…
Descriptors: Technology Uses in Education, Scientific Literacy, Achievement Tests, Foreign Countries
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Carrazoni, Guilherme Salgado; Chaves, Amanda Dalla'corte; da Rocha, Claudio Felipe Kolling; Mello-Carpes, Pâmela Billig – Advances in Physiology Education, 2023
We created the "3-dimensional synaptic puzzle" (3Dsp) as an educational resource for the physiology teaching of synaptic transmission (ST). In this study, we aimed to apply and evaluate the use of 3Dsp. For this, we divided 175 university students from public and private universities into two groups: (1) control (CT; students that were…
Descriptors: Physiology, Science Instruction, Teaching Methods, Learning Processes
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Sanlitürk, Arda Danistay; Zeybek, Gülçin – Journal of Science Learning, 2022
In the digital age we live in, electronic teaching materials can effectively increase students' participation in the learning and teaching process. In addition, it is known that using visual materials in science education has a positive effect on learning in this direction. The study aims to determine the effect of digital concept cartoons in the…
Descriptors: Instructional Materials, Teaching Methods, Cartoons, Science Instruction
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Deri, Melissa A.; Mills, Pamela; McGregor, Donna – Journal of College Science Teaching, 2018
A flipped classroom is one where students are first introduced to content outside of the classroom. This frees up class time for more active learning strategies and has been shown to enhance student learning in high school and college classrooms. However, many studies in General Chemistry, a college gateway science course, were conducted in small…
Descriptors: Educational Technology, Technology Uses in Education, Homework, Video Technology
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Chao, Jie; Chiu, Jennifer L.; DeJaegher, Crystal J.; Pan, Edward A. – Journal of Science Education and Technology, 2016
Deep learning of science involves integration of existing knowledge and normative science concepts. Past research demonstrates that combining physical and virtual labs sequentially or side by side can take advantage of the unique affordances each provides for helping students learn science concepts. However, providing simultaneously connected…
Descriptors: High School Students, Secondary School Science, Science Laboratories, Computer Simulation
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Lay, Ah-Nam; Osman, Kamisah – Journal of Education in Science, Environment and Health, 2018
The purpose of this study is to investigate the effect of Malaysian "Kimia" (Chemistry) Digital Games (MyKimDG) module on students' achievement and motivation in chemistry as well as 21st century skills. Chemistry education in Malaysia should put greater emphasis on combination of cognitive, sociocultural and motivational aspects to…
Descriptors: Foreign Countries, Chemistry, Video Games, Science Achievement
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Chen, Ching-Huei; Liu, Jun-Han; Shou, Wen-Chuan – Educational Technology & Society, 2018
Although educational games have become prevalent in recent research, only a limited number of studies have considered learners' learning behaviors while playing a science problem-solving game. Introducing a competitive element to game-based learning is promising; however, research has produced ambiguous results, indicating that more studies should…
Descriptors: Competition, Educational Games, Teaching Methods, Science Instruction
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Kim, Beaumie; Pathak, Suneeta A.; Jacobson, Michael J.; Zhang, Baohui; Gobert, Janice D. – Journal of Science Education and Technology, 2015
Model-based reasoning has been introduced as an authentic way of learning science, and many researchers have developed technological tools for learning with models. This paper describes how a model-based tool, "BioLogica"™, was used to facilitate genetics learning in secondary 3-level biology in Singapore. The research team co-designed…
Descriptors: Models, Science Instruction, Genetics, Secondary School Science
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Aktas, Sinan; Aydin, Abdullah – Eurasian Journal of Educational Research, 2016
Statement of Problem: In this study, in teaching the unit "electricity in our lives" in the 7th grade science and technology class, the effect of using smart boards to the students' retention of the information is examined and compared to the 2005 Science and Technology curriculum. Purpose of the study: The aim of the current study is to…
Descriptors: Technology Uses in Education, Energy, Grade 7, Science Instruction
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Peterson, Diana Coomes; Mlynarczyk, Gregory S.A. – Anatomical Sciences Education, 2016
This study examined whether student learning outcome measures are influenced by the addition of three-dimensional and digital teaching tools to a traditional dissection and lecture learning format curricula. The study was performed in a semester long graduate level course that incorporated both gross anatomy and neuroanatomy curricula. Methods…
Descriptors: Curriculum Design, Science Instruction, Anatomy, Outcomes of Education
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Yaki, Akawo Angwal; Babagana, Mohammed – Malaysian Online Journal of Educational Sciences, 2016
The paper examined the effects of a Technological Instructional Package (TIP) on secondary school students' performance in biology. The study adopted a pre-test, post-test experimental control group design. The sample size of the study was 80 students from Minna metropolis, Niger state, Nigeria; the samples were randomly assigned into treatment…
Descriptors: Secondary School Students, Pretests Posttests, Biology, Science Instruction
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Hibbard, Lisa; Sung, Shannon; Wells, Breche´ – Journal of Chemical Education, 2016
Flipped learning has come to the forefront in education. It maximizes learning by moving content delivery online, where learning can be self-paced, allowing for class time to focus on student-centered active learning. This five-year cross-sectional study assessed student performance in a college general chemistry for majors sequence taught by a…
Descriptors: Science Instruction, College Science, Blended Learning, Educational Technology
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Vassilopoulou, Antonia; Mavrikaki, Evangelia – Improving Schools, 2016
Attention deficit hyperactivity disorder (AD/HD) is one of the most frequently occurring disorders in school children, and information and communication technology (ICT) in education is one of the tools that is lately considered as helpful for the education of some children with disorders. This research is a case study--using mixed-methods--of the…
Descriptors: Attention Deficit Hyperactivity Disorder, Educational Technology, Technology Uses in Education, Biology
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Unal, Ahmet; Karakus, Melek Altiparmak – Universal Journal of Educational Research, 2016
The purpose of this paper is to examine the effects of WebQuests on elementary students' science achievement, attitude towards science and attitude towards web supported education in teaching 7th grade subjects (Ecosystems, Solar System). With regard to this research, "Science Achievement Test," "Attitude towards Science Scale"…
Descriptors: Technology Uses in Education, Educational Technology, Science Instruction, Elementary School Science
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